Results 1 to 10 of 139

Thread: 030 Dragon Fly [270] v1.0.8

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    Question, do wards have the same behavior in that they exist/deal damage after round ends if they have time. I think the issue is that the war3spawn event is triggered too late. I may need to hook the round end event but I really do not want to if it is not needed in order to fix this glitch.

    I have updated the race so please retest.



  2. Default

    First thing I did was use my ultimate and kill myself... Ended up spawning without a gun or knife. Hint to people: Don't suicide while flying. Sometimes this also causes the left hand glitch upon spawning.

    Beyond that, Sparks still hurt post round end, Wards(both strider and Shadow Hunter) do NOT.

    I tested some other things that might have carried over: Blood mage ulti carries over for 1 tick, Genocide does not carry over, Panorama Rematch DOES carry over to the next round. Mol Shield carries over. both immobility and effect, Eye ra Summon carries over. Athena/Night Elf freeze doesn't carry over, however the effects do. Zeal does not. Crypt Lord's Ultimate cooldown carries over from previous round. Hell Hunter Fire Nade's fire carries over but doesn't damage. Strider Flight's removal of current weapons from +ability1's release happens on new rounds without +ability1 being pressed in the new round. Shadow of the void, Flight effects (Archmage, Dragonfly, Strider), can't tell for sure, but don't seem to carry over. I didn't test: Suc Hunter ulti, warden shadow strike, bash effects, class burning effects.

    I also encountered a glitch that I thought had been dealt with on Athena, which I will be reporting there. Cheerio.

  3. Default

    I also got the knife glitch. but after round it went away. Also from what I noted the weapons menu was not random.
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  4. Default

    I figured out what was going on with preventing the death sparks from carrying over. First I found that I was not actually running any code to turn the sparks off (oops) then I found the code I was using to turn off the timer actually does nothing b/c I was not using the correct variables. I have now corrected both of these issues and rolled out an update this update is also going to shadow of the void right now.

    I also made some changes to make it so that the buffs are returned to normal when you trigger death instead of just on spawn. This should solve weapon restriction issues that occurs after death ie the left hand glitch.

    Please test and confirm. This race is now in final release phase. If declared bug free it will be released.



  5. Default

    Quote Originally Posted by ZERO View Post
    Please test and confirm. This race is now in final release phase. If declared bug free it will be released.
    excellent. I look forward 2 updating the WCS community group with this awesome info.


    ...ZOMG!!! JACK IS NEXT!!!! FUCK YEAH! I know the rest of you share my joy over that fact Lol...

    Maynard - The WCS Guy

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •