I thought you couldn't ward spawn
shit like this make it unplayable.
Attachment 4002
I thought you couldn't ward spawn
shit like this make it unplayable.
Attachment 4002
watched the demo... he didn't ward your spawn once, he warded off 2 the side of your spawn, blocking 1 of the 2 paths you had available...
Maynard - The WCS Guy
if you'll watch the demo again, you'll see that the other player on the team with the same race would ward the other exit from spawn.
also the fact that they are in your spawn 1.5 seconds into the round seems a little bullshit, you're hit before you can move for christ's sake.
I only noticed that happend once, and it does happen from time 2 time.... either way I never saw wards in your spawn....
Maynard - The WCS Guy
your spawn was never warded.... close 2 it was, but not your spawn....
races with fly always do that and go strait for the CT's on nipper house... this is nothing new.....
no rules were broken, if you were annoyd with how nipper house has always gone... well... ok, but no rules were broken other than the double ward and it clearly was random as it happens from time 2 time...
Last edited by maynard; 08-22-2011 at 02:44 AM.
Maynard - The WCS Guy
This wasn't made for someone to get punished, but rather to fix the problem with the server. the fact that you can get to the opposing team so quickly is an issue. especially since the majority of the maps on the server are on the smaller side.
MAny other servers have a 5 second fly/tele delay for the start of the round, I feel like this is something that needs to be considered.
you would have to delay all travel type ultimates then... i vote yes!
question, how long after nemesis pwning did he rage quit like a baby? i have been told he does that a lot, only witnessed it once so far though. then he makes a post because he is mad.