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Thread: State of the Zombie MOD Server Union Address

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  1. Default

    I would not totally say that, we have a lot of skilled zombie mod players who are good at what they do. Sometimes setting up a barricade can be a total bitch.

    I really miss the older rank system which brought more teamwork than this does Rank probably keeps a lot of our players still on here.

    As for splitting the server it would probably split our community in half too much as we only have about 32 people max on the zombie mod on the weekends. To split the server would more than likely mean splitting the amount of people we have in half, or even quarter. it would be a better idea for us to set a limit of how many escape maps can be played per barricade maps:: example:: per 4 barricade maps is 1 escape map.


    Rezel<ibis>: i'll make a self reliant artificial intelligence to deal with admins... I'll call it maynard 1.0 a exact replica of his personality to kick the shit out of bad admins..
    maynard<ibis>: an army of AI maynards.... this pleases me.

  2. Default

    Not sure if its possible but like I suggested before shorten the map times. Move through maps quicker. Make ZE something like 3 rounds before the next map vote. I forget how many rounds before a map vote it is but maybe 5 on ZM until the next map vote. Again I don't know if this is possible.

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