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  1. Default

    Awesome idea.
    For some reason the storyline reminds me alot of doom 3... Alot of science/bio stuff being worked on... teleporters.. guy tries and ruins the work... aliens and zombies come through the teleporter... don't ask how doom 3 reminds me of your idea.

    Sounds like a big project.
    Will there be any custom models?
    I have been studying and learning to make models... I'm working with a team to make a classic source remix of an old hl1 mod called Master Sword...
    http://master-sword.net/community/index.php
    Game has alot to be made.

    Great work so far though Zero.
    http://www.ibisgaming.com/forums/image.php?type=sigpic&userid=215&dateline=12219272  96

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    Actually I do agree that doom is very simular to this idea. Basically I wanted a way to tie the half life and aperture series into zombie mod and also try to induce a new form of game play and story line that will have the ability to ultimately explain any zombie map or model in the future and thus give the entire mod a background and story line.



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    Test Chamber2
    ---------------------
    From the first test chamber users go down a small hallway to an elevator that takes them to the next chamber. There is a strange field before the test chamber but players go though it anyways as they must keep moving. [ What has really occurred is an anomaly in dark energy in the area resulting in the creation of multiple universes in the space that is test chamber 2]. Each player that goes though the field will be sent to a different room (note all rooms are exactly the same). However the 15th and beyond players are all sent to the same room which for now we will call room X (this room will be described later but the point is that these players will lose with a 98% chance) Upon entering the test chamber there will be a portal gun available to the player. They should then be forced to solve the puzzle in a reasonable amount of time. They all solve the same one so there are really 14 identical rooms. I leave the puzzle up to the map maker, I trust him to make it hard but not insane. Now when the "reasonable" time starts to end the space time fabric of the test chamber should begin to croade and once the time is reached the space will collapse on it's self into a black hole and then blink out of existence as a result of the hawking radiation. During this time I would recommend that the player just get some how dumped into the room X maybe they get sucked into the black hole and it leads there... For the people that do finish the test they will start down another short hallway and right before the elevator they will see that strange field again. Passing though the field will bring them back to the correct and stable universe. The players will then load onto the elevator to head to the next section. There should be enough time for the people that just manage to finish the puzzle to make it to the elevator. They will also lose there portal guns when they enter it.


    Room X
    -------------------
    Users who get put in this room can win but it should be next to impossible. Only some one that has nothing else to do other than try to figure it out and also have 1337 skills like pooter should really ever be able to do it assuming there are like 2 or 3 of him and no noobs. (yea when i said hard i meant hard) This should be a large room and there is going to be an unreasonable amount of map based zombies that can turn you. You will be able to get gravity guns but they come into play after a bit of time has passed. Now you may think all the zombies will get them but think again. They should be able to hold them off with a preset bunker position or something but let me describe what this room really does: it is an energy transfer casing. Soon when energy is needed to fire up the elevator that the others are using a bunch of energy balls is going to fly across the room and anyone or thing in there way is going to get pwned. Players can use the gravity gun to capture them and pwn zombies and to avoid getting hit by them (should be really really hard -think last level of hl2 hard but harder by 1000%). On the sides of the walls are receiver pods if u lock in orbs to all of them (should be like 6 or more) then there should be some way to escape. The way that they escape and the way that the zombies start getting in there i leave to the mapper. Remember to shape this room like an energy transfer coupling b/c that is basically what it is.

    Voices and other effects descriptions coming on a later post.



  4. #4
    Death's Avatar
    Death Guest

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    yes as of right now its about half completed o and another thing

    I GOT THE PORTAL GUN TO WORK IN CSS as well as the Portal sentry turrets to work perfectly in css just like portal except its not lol screen shots after i finish
    Last edited by Death; 10-01-2008 at 07:41 PM.

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    death cant wait to beta this map for you... it is going to be uber.

  6. Default

    Dude I will rush home the second you have the beta available.

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    Quote Originally Posted by lukeydukey View Post
    Dude I will rush home the second you have the beta available.
    lol

    ill show you rush home when the beta....

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