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  1. Default Lab outbreak

    Type: escape
    Location: secret lab
    Story: You have been working in a secret lab on bio medical research during a dark energy experiment in the lab below you but someone has sabotaged the project. The resulting disaster has caused a bio hazered leak in your lab and the destruction of several other labs and areas of the base.

    Game play story human perspective:

    Leave the lab area that you are in now before the containment doers close and lock the room down.

    Next head to the bio hazard containment room. Then the person that is contaminated will be teleported back into the bio lab where they can be contained (or so we hope).

    Suddenly the teleport system malfunctions and if you do not escape the room you two will be sent back to the spawn. The only hope is to override the lock down but the computers are still hacked. Three manual valves can be opened to overload the hydrolic system and cause some of the doors and vents to open...

    still working on other parts and still have not typed everything i have so far.



  2. Default

    Ok I talked with death, it is very clear the direction this needs to go. This will be the start of the greatest zombie trilogy of all time and will be a great story and fun to play and amazing to look at. We want to basically make an entire game in 3 "simple" maps that tells the story of zombie mod in terms of HL2 and portal. It will also implement many of the things that made both of those games so great and fun while taking advantage of the aspects of multiplayer enviroment and zombie mod.



  3. Default

    mmm sounds yummy to play

  4. Default

    The next place they go should be the armory to gear up and there should also be the turrets from portal in the map as it should be set in an aperture science lab.



  5. Default

    From inside the gun room you can see a standardized aperture test room. There is a door to the right that is the quick rout recommended for most players. Advanced users can detonate the c4 on the left wall and blast their way into the room. They then have the option of completing the puzzle or taking there chances over the toxic waste.

    Test chamber1: A square room with 2 windows on two the left of your entrance is the one from the gun room. Another to the left looks at where you should go and there is a weighted button before it. In addition there is a portal gun that is firing from the center of the room. There is a red portal in the second room on the right wall in relation to the window from the first assuming you are standing in front of the window on the button.. Also in the second room is a box dispenser in the right corner closest to the window and above the waste that pans across the room; and a lift on the back left that goes to the exit door. On the lift sits the loved companion cube that is in the corner and can be taken off only with a nice nade or two. Players can shoot the tube to try to get a cube out that way but they will fall into the toxic waste creating a safe rout to walk over into another room.

    Test chamber1 voice:
    Warning you did not enter through the approved aperture science entry gateway.
    You must enter only though the approved gateway to proceed.
    Please stop, you do not understand how that works.
    Avoid interacting with the test material.
    There is no escape, you should give up.
    The discharge of weapons is not authorized in this facility
    Each shot you fire takes a small chip off of my heart.
    Danger I can say that doing that is baaaaaaaaaaadddd [blast]
    Last edited by ZERO; 09-17-2008 at 04:06 PM.



  6. Default

    Construction room
    Taking the door to the right will lead to a hallway shaped room that runs parallel to the test chamber. In this room the weighted cubes used in the test chambers are constructed. Players will need to clear a few obstetrical to get to the end of the room where there is a pile of cubes and a single door. Humans will need to control this point until the door can be hacked open. It would be interesting if there was a worker or something that helps you open the door and maybe has a gun to hold off the zombies with you as you escape though it. I should note that the zombies will come out of a vent on the ceiling that is right in fount of the stack of boxes. The cubes being made will follow a conveyor belt that links directly to the tube of boxes. The production line should be stopped before users can pass though the room. ALso completed boxes that "leave" the room should in reality just disappear. Zombies should be able to go in the space that the cubes would take into the cube tubes. If the glass was shot out in the test chamber they can take the tube directly there by making a left upon entry, alternatively they can go right and be lead to another area. If the glass has not been broken they will fly to the end of the tube towards the right as the pressure is still strong.

    Turret room
    If users shoot out the tube and the cubes fall into the pit players can walk across them into a small space with a door that leads to this room. This room is basically the same as the Construction room in shape and it also is parallel to the test chamber. The main difference is that this room has spaces cut into the wall where turrets sit at rest. They can not hurt you because of a force field that separates them from the room. If a user goes to the end of the room there is a control panel that can disable the field allowing the turrets to fire into the room. There are also two turrets at the end that can be opened separately. this door is also time delayed but i will come up with some more details for it.



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