Quote Originally Posted by Xerenix View Post
After looking through all 3 demos, i see no indication of any hacking at all. His aim is too smooth for it to be aimbot and during the symwalls demo, he sprays through the smoke killing one guy then reloads, when he has just finished reloading and start spraying again, a enemy shows up in the smoke.

I'll have to vote no on this one.
Watch the symwalls demo again with r_drawothermodels 2. Note the timing of his first spray, right before he dies. I suspect his wallhacks work like r_drawothermodels 2. he uses that jutting out wall to see when players run into the smoke. He could start spraying at any time but he looks through the jutting wall to see when players are going to be in the target area. He also does that for the second kill he gets. Also with the second kill, I don't think he sprays a FULL clip into the smoke. Most of one for sure, but if its truly random spray you wouldn't just stop after you get a kill, you'd finish the clip to see if you could get another. On top of those, note how he knows where the player down the hall is. Of course it could be on his radar because his teammate had just seen him, so I can't say anything for sure on that one. Then note how he prefires the human down the other hall towards t-spawn. He knows the player is there. If you watch without drawothermodels, you can't see the guy there, he just prefires him. I know that looking into that hall is a tough spot. I'm most on guard for guys who pop out right in front of me, hiding behind the doors, as a good player would be. He doesn't even check corners. He just goes straight to the door to T spawn and starts shooting. If he was playing SMART, he'd see that for the moment nobody is in the hallway and move into it, keeping an eye on the doors to T spawn. He'd move in there so an enemy didn't surprise him from the side but instead of doing any of that, he KNOWS the player is right behind the doors and prefires him. Also you'd want to run into the hallway because at this point, the enemy has the jump on you. When you shoot, you let him know where you are, and it's up to him when to pop out and take you out. He gives the opponent an advantage which is why he dies. An experienced player would run into the hallway and try to get the jump on the enemy, catching him by surprise, not shooting at a wall til he comes out. ON TOP OF THAT, back to the spraying through smoke, HE NEVER CHECKS HIS REAR OR HIS FLANK. A player as "experienced" as him would know that while he's reloading, he should use that time to check his surroundings for enemies trying to flank him, but he remains fixated on the wall in front of him. Why? Because he can see through them.