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Thread: Symbiotic 9/17/11 12:05 AM ET, STEAM_0:0:19432712

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  1. Default

    I watched the demos because this is a trendy topic.


    I'll start by saying that I don't believe the symwalls demo shows anything necessary for a conviction.


    So I wanted to see what led up to that situation and watched the sourcetv demo.


    In that, I saw plenty of fishy behavior. There were two moments that occurred to me and brett is checking out the second one. But the first one happens shortly after 11000 tick.


    In this instance, you have a vagabond teleporting into the area. Sym sees him right off and that's all fine, until what happens during the ensuing shootout. Sym is looking out the window and instead of moving forward into the window, he strafes toward the other window, noobish move but nothing, until you see where his crosshairs are for the entire thing. It looks to me like a walltrace to the point where he shoots before he even has a vantage on the guy. Everyone has shot at boxes where they saw someone disappear but this is something special, 2 people in motion and a minimap that isn't tracking the movement with a perfect walltrace.

    I think that if we look into the sourcetv demo, we may find more than the symwalls demo has to offer.
    Last edited by Penis シ; 09-17-2011 at 12:54 PM. Reason: Edit for proper tick mark.
    Quote Originally Posted by maynard View Post
    your helmet is being shipped.

  2. Default

    Quote Originally Posted by Penis シ View Post


    In this instance, you have a vagabond teleporting into the area. Sym sees him right off and that's all fine, until what happens during the ensuing shootout. Sym is looking out the window and instead of moving forward into the window, he strafes toward the other window, noobish move but nothing, until you see where his crosshairs are for the entire thing. It looks to me like a walltrace to the point where he shoots before he even has a vantage on the guy. Everyone has shot at boxes where they saw someone disappear but this is something special, 2 people in motion and a minimap that isn't tracking the movement with a perfect walltrace.
    I checked this one out and if you slow down the demo, you see he starts shooting at him after he sees him in the next window and as for follow him from one window to the next, he first aims where he was in the first window then simply strafes to the left when the vagabond runs after his teammate. I would have done the same.

    In the Symwalls demo, the so called pre-fire is the same, he starts shooting after he sees him if you slow down the demo.
    "Intolerance and superstition has always been the domain of the more stupid amongst the common folk and, I conjecture, will never be uprooted, for they are as eternal as stupidity itself. There, where mountains tower today, one day there will be seas; there where today seas surge, will one day be deserts. But stupidity will remain stupidity."
    -
    “You surround the dead with veneration and memory, you dream of immortality, and in your myths and legends there’s always someone being resurrected, conquering death. But were your esteemed late great-grandfather really to suddenly rise from the grave and order a beer, panic would ensue.”
    -
    “A coward dies a hundred times. A brave man dies but once. But Dame Fortune favours the brave and holds the coward in contempt.'



  3. Default

    The demo shows him shooting through the window, and I could be thinking the exact opposite, but I was going with the addition of his ping plus sourcetv's ping meaning he actually shot that fraction of a second sooner, but like i said, if it's the exact opposite then he would have full view before pulling the trigger.

    My moment on that part was when he adjusts his aim onto the character model through the wall.
    Quote Originally Posted by maynard View Post
    your helmet is being shipped.

  4. Default

    Another part to watch is around tick 85000 in the sourcetv demo. That's just before my short demo starts. You can see that (and this is consistent with a few rounds prior to this time) that he doesn't shoot through the smoke down the long hall. On the other hand he immediately shoots through the smoke in the shorter hall which you see in my demo as well. It's this inconsistency, and the fact that he only shoots through smoke when he somehow knows that other people are there, which I'd like to point out here.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    I don't shoot through the smoke through the long hall because spraying from that distance will get me nothing but spraying down the short hall will get me kills as people ALWAYS camp there.
    edit* fixed quote was html code lol
    In this instance, you have a vagabond teleporting into the area. Sym sees him right off and that's all fine, until what happens during the ensuing shootout. Sym is looking out the window and instead of moving forward into the window, he strafes toward the other window, noobish move but nothing, until you see where his crosshairs are for the entire thing. It looks to me like a walltrace to the point where he shoots before he even has a vantage on the guy. Everyone has shot at boxes where they saw someone disappear but this is something special, 2 people in motion and a minimap that isn't tracking the movement with a perfect walltrace.
    If you watch it shows that I can see vagabond which shows that I can see where he is looking at which shows that I can predict where he is going to teleport to. Knowing this I can partially predict where he is going to go. I'll find other demos where I'm fighting a vagabond and look towards where it is looking and continue to shoot in that area. It may take me a while to find some though.
    Last edited by Symbiotic; 09-17-2011 at 01:52 PM.

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