So I posted in the [Remove] thread for this map but I figure I will post here and get some feedback. Honestly, I hate this map. Its so one sided it just looses its fun after the first time you play it, not to mention all the godamn glitches. Yet its on every 3rd map... So I set out to repair/enhance this map. I haven't really mapped since CS 1.0-1.5 (didn't do much then either) so I am rusty at best and don't know any of the Source tricks YET. But I am willing to learn and so far its been good.
To start I squared up all the outer walls and brought the skybox in so you cant fall off the map or see that terrible crap that happens when you look into "void" space. I put some invisible blocks up around most of the map to keep players off most of the buildings but I left one area accessible still. I plan to modify it slightly to allow a bit better access to it in the future for more playable surface. I also filled those holes around the edges of the map where you could see into the void so as of now the map is "sealed" for better fps and whatnot.
The vending machine area is a bit tricky but so far I removed one of the chambers and a wall to move things around and opened up the hallways a bit for better movement by zombies. I also took out 1 vending machine from each of the 2 front chambers. Its a start but its something. I plan to make a few more cade spots here and there and to modify a few places that are just impossible to get into. I don't plan on making them easy, just possible, this will take some tweaking. I will be posting screen shots soon.
I shrunk the vent a bit, its now a bit shorter so you cant get 8 people in there but it still should be held by 2 for a while. Again, this can change to fit the players needs.
The first time through I kept the original mappers skyline but the more I look at it the more I realize its complete crap, it may be getting updated in my next revision since it really doesn't affect the gameplay at all. I hope to re-introduce the 3d skybox as soon as I learn how to build it myself(working!), I have a few ideas for it that should be cool.
At this point I am looking for suggestions, I know a lot of people feel a lot of things about this map. I am not opposed to possibly expanding it a hair, possibly open up a few buildings or roof tops, if I can figure it out I would be willing to do it. But feedback from the people that play it would be awesome.
A few screen shots.
This one shows the fixed rooftop area of the skyline, no glitches and smooth roof all along.
littletownfix4.jpg
Same thing but also shows the fixed road area and the lack of flying buildings in the sky.
littletownfix5.jpg
New map profile, notice it's square.
littletownfix6.jpg
The old profile, this is what cause most of the issues, he also didn't actually put the skybox against the buildings so there were holes where there shouldnt have been holes.
zm_little_town0008.jpg
New vending area layout, I'll get pics of the old one so you can compare.
littletownfix2.jpg
Old vending area.
littletown3.jpg
New vending area, trust me its bigger. This area still needs tons of work.
littletown2.jpg
The pink boxes above the buildings are clipping boxes aka invisible barriers.
littletownfix1.jpg
Old glitchy floor area.
zm_little_town0007.jpg
Old skyline glitch
zm_little_town0005.jpg