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I'm working on it a little today, I had to move my laptop to somewhere else since my shoulders are in spasm from working on the couch....for some strange reason I'm in a lot of pain, figures I'm out of muscle relaxers or other good stuff. I checked the vending area, its was pretty much crap, none of the doors were even wide enough to get a vending machine through even if you were lucky enough to have things lined up and no one shooting. So I widened the doorways and enlarged the rooms so the objects can actually move and/or I'm probably removing the top of the door way so you can get over the crap. Dunno what the units are measured in but the vending machines are roughly 49x41 wide and 85 tall, so I made the doors just over that dimension so its possible to get them out.
Found a secret too, for now it stays. Added one or 2 little ones for now, they still need tweaking. The big building near the vending area that I put in is hollow, I haven't figured out how to use it but its an option.
I just realized that I cant even test this locally since I don't have the proper physics without zombiemod. Does anyone know where to download the version used on the server, I will try to setup a local server for testing since I don't want 300 betas of this out there.
Re did the vending area a bit more today, opened things up some more and condensed some of the space. If I can get to testing I may add some other prop into these rooms if its to easy to get in but its looking good.
littletownfix8.jpg
The shortened vent, this may still need tweaking but its a work in progress. 2 people should be able to hold this for a while, I'm guessing that 2 players should come to the front of the first full block in the back roughly so theres plenty of room to push zombies back but not enough room for 4 people safely.
littletownfix9.jpg
This area I am looking at now, normally this is where I cade. Its a super cade when done right but takes a little bit of patience, time and skill to do. I don't know for sure if I'm removing the one room but I'm pretty sure I'm opening up the stairway a bit and puting in a landing, I may have to re arrange the lower floor a bit but that could use some improvements too.
littletownfix10a.jpg
I was looking at the garage area too Pl@y, the area doesn't work for crap with parachutes enabled, there's far to many ways to get to people in there with them on. I am looking at removing the truck closest to the boxes in the corner so people can't jump from there and I may extend the ceiling a bit for more room above for maybe a catwalk. I may put walls between the trucks to make them into separate bays so zombies can only attack from the front so if you keep shooting you may be able to hold it. Side note, the area on the roof of this building that you can get to almost looks like it was done on accident with how the original mapper did it plus the fact that its a total glitch if you get to the second part (falling forever), I will probably leave this area accessible but with some tweaks now that the map is secure.
littletownfix11.jpg
I think that's it for today, I need more suggestions for fixes or I am pretty much stuck. I would change any number of details that I don't like but I don't expect that I know whats best for all. If anyone can give me breakdowns of the current cade spots, like how hard they are to setup and then break and what should be fixed please feel free to let me know. I may be willing to release a test version of this for some of you to check out soon, not for release or server use but so you can give me feed back, let me know if your interested.
Last edited by Sh4dows; 10-23-2011 at 03:09 AM.
Reason: fixed uploaded pictures
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