Everybody will love you for this.![]()
Everybody will love you for this.![]()
Hows the map work going?
I hope this isn't a fucking troll thread.
Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.
maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones
Honestly, I haven't worked on it in a while. I have had a series of issues come up, some related to my laptop being on the verge of death(still isn't running for shit) some due to life and a lot due to the fact that I honestly forgot about this project with all the other ones I have been involved in. I also got a pile of new games for my consoles that I have been playing and stopped beating the little bit of life left in my machine with CS:S. It just overheated trying to test the map...... so I am going to have to rig up some cooling system before I get to really play, I may get half an hour before it craps out.
Anyway enough shit, here's the current version of the map. I haven't worked out all the bugs(didn't see any but I can't be 100% sure) but I doubt my machine will take much more abuse. I did have to redo a large portion of it due to a bug where it just crashed every time you went near a certain spot, that shouldn't happen but I make no guarantees its all good. Some feedback would be awesome, I can fix pretty much everything as long as I have some direction.
Now, here it is.
EDIT: Shit, I left a few extra guns around I put in there so I had enough ammo to test with a few revisions back....hope they don't mess it up too bad. If I can get my system to behave I will do a few things in the next few days, I just wanted to get something up before I lost track of this again.
Last edited by Sh4dows; 02-01-2012 at 02:23 AM.
new little town? fuck yeah
Its still a work in progress, let me know if anything needs changing. Its been so long since I worked on it I can't remember what I finished and what I was working on (like the guns I left.....) but I will try to get on here more often and see if there's anything people want. Hopefully I can figure out where I left off at by tomorrow night. If the weather holds out I will be going to the range and shooting the real deal, I haven't been able to go for a while so that trumps digital guns.
The map looks great! It is close enough to the old map where people will not get lost, but at the same time it has a few secrets. I really want to know how to open the locked door btw. I think leaving some of the hidden guns in there would be a great idea. The ledge outside of the hidden upstairs room could stand to be a little higher. The poison zombies can reach that on a jump I belive. I could not get the props to function correctly, but i belive that was on my end. The physics were off. All in all great job man. You should patch up what little there is wrong and release it.
I will have to try this soon.
Thanks, I appreciate it. It was a bit more work than I first though just to get the map "fixed" but it was an interesting project and I learned a lot. I tried not to totally destroy it while trying to add some balance, I still have my doubts about a few areas but that's what I need feedback for.
In the real world, how would you get into the locked places, look for the obvious thing...... just a hint. The big indoor area is still under development but like I said, I wanted to get something out. I made it a point to make nothing in this map that only I would know how to get into, so no long unlock process or crazy codes. There are hiding spots but once someone sees them they aren't that hard to get into, most are very easy to find *coughnoclipcough* try shooting things when you find a hiding spot. The hidden guns stay, the ones in the back of the truck will go away or at least get moved. Most of the ledges on the tops of buildings are blocked off, if a human can't get on it then its blocked. Are you talking about whats above the red room, if not a more detailed location or screen shot will help me get it fixed. The defendable rooftop area near ct spawn will likely get a chainlink fence around most of it except the opening to jump up.
As for the physics......My machine crashes every time I try to compile this map unless I set it to "fast" so I have no idea what it skips but that may be the issue. Most objects I played with moved when shot, you cant "use" objects without zombie mod, normal CS:S doesn't let you use most things. I may put up my vmf files here so someone else can try and compile it on a machine that isn't dead, I suspect most of my problems are related to this 4 year old laptop.....