Quote Originally Posted by Rezel View Post
You have to look at it more objectively fluffy; let's first use lets say the zombiemod, or the gun game as an example - First off per mod you have on each of those servers you have to configure it so it will allow this particular mod to operate, now lets add that in with all the mods that are on each of the servers separately... It's a lot of work.

Secondly the server has to quarry more, meaning its more for it to handle, the Limitations are not with the processor but its with the SRCDS itself. The more you ask it to handle the more chance its going to crash and have issues. EVEN if we properly tested this to get it to be correct, it would take more time than its even worth. There's already enough crashing issues standing as it is, do we really want to destabilize it more just so we can rid of a few retarded skins?

We could definitely put it on the pub, but surely the gun game would not be worth the time. Zombie mod... Absolutely not.
I certainly am looking at it objectively. Resources for mods such as GunGame and ZombieMod are typically held in independent folders that can be exempt from cyclic redundancy checks, and even if the mods were messy, it'd be a matter of doing a directory diff between a clean installation and an installation with the mod, and exempting the changed files. It is at most ten minutes of work per server if it has to be done the hard way.

Additionally, the cyclic redundancy checks are not remarkably intensive. The hashes are calculated client-side, and sent to the server for comparison. If I recall correctly, the hashes for server resources are only performed when the server initially starts up. I understand that there are complexities when mods are involved, but I do think that you're grossly overestimating them.

Quote Originally Posted by ZERO View Post
It may be possible for me to just allow everything except for particular things like:
All map textures
Weapon stuff for snipers

That would allow most custom stuff but remove the stuff at highest risk of being bad.
I would personally prefer at least player skins added to that list, but I realise that some people put skins before just about everything else in this game. There certainly can't be any argument against checking for map and prop textures.