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Thread: A few Gripes with the ZM server

  1. Default A few Gripes with the ZM server

    I think most will agree having zombie classes ruins more than most maps, because most were created in a time when zombies didn't jump 20ft high. Escape maps are ruined by fast, bunny hopping, parachuting zombies. This totally ruins the game on these maps.That's basically it. I would think this would be more clear to people but the classes really ruin it for me and the paraachuting ruins most maps too, considering some exploits in escape maps. Also, add zm_badneighbors

    Sincerly Kstorm ibis.a ej205

  2. Default

    I disagree. Humans still win left and right with all these zombie classes. Always has been that way. The two classes you referred to...

    >Poisons have high knockback and low health.
    >Fasts have low health and are slower now than they had been at one point of time

    The reason why these two would provide trouble is either you don't exploit the flaws in their class or the players are knowledgeable enough to hide these weaknesses. A fast zombie that makes use of its maneuverability to dodge bullets and spring attacks onto the sides and flank of a human will always survives longer than a fast zombie that relies too much on its speed and tries to rush a para-wielding human straight on. However, the fast class has always been the biggest target for tweaking in zombie mod. It's been modified quite a bit, (I personally like how it is now because I'm use to it) so there's a lot of hope for change, seeing the history of complaints the class gets. But then again, it might not. Like I said, it's been faster before and as of recently, I think people are more concerned about the knockback on the body of the fast zombie rather than the actual speed. People that complain about fast zombies on escape servers usually leave it as a statement that they don't belong. If a thread with good reason is made, fasts might get disabled. You might not even have to, since the fast, deformed, and poison were once disabled for a bit of time until the server was adjusted and they were brought back.

    For adding maps or if you see any reason to disable the use of parachutes on a certain map, see: http://www.ibisgaming.com/forums/sho...ost-threads%29
    Concerning bunny hopping & escape maps, I agree with Crimson's post: http://www.ibisgaming.com/forums/sho...948#post111948

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  3. Default

    I really can not disagree with you more. I'm not saying that "so and so" zombie is OP. I think there should be no classes. Classic and nothing else. Many maps were created without classes in mind. Some of my favorite maps from yester-year are completely un fun now. I like to keep things vanilla, call me old fashion. parachutes ruin mostly zm maps to be honest.

  4. Default

    I agree with Bane. If there were no zombie classes, humans would be able to exploit the maps so that they could win every round. One example is that one map with the warehouse, train and an underground tunnel (with baby heads)

  5. Default

    I like to keep things vanilla, call me old fashion.
    that is so incredibly racist
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  6. #6

    Default

    so what your saying is that you have just started playing in the highest ranked zombie mod server in CSS where some of the best players ever exists and you cant keep up with them. so instead of devoting "like some of us" thousands of hours in game to become a pro (like yours truly) you request that the server be completely void of one of the things that makes it so unique?
    Personal reform

  7. Default

    I doubt any veteran of zombie mod would support this idea. Us regulars are quite fond of our zombie perks....specialization and individualism in a team can be a good thing. Although it is an unprecedented suggestion that would silence the humans' whining, it would probably make just make everyone pissed. Regulars because they don't get their perks and noobs because they'll always be on the weakened zombie side. The zombies would want to win sometime after all It just wouldn't be IBIS ZM without parachutes or zombie classes. That aside, I'm also concerned as to what kinds of things may happen to server traffic if this idea was adopted....

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  8. Default

    fact: poisons, predators, and pred xp's have higher jumps
    fact: they have MASSIVELY increased knockback
    fact: they have heavily reduced hp
    fact: poisons move almost as slow as a deformed
    fact: fast zombies have speed
    fact: fast zombies have massive knockback
    fact: fast zombies have extremely low hp
    fact: quit bitching
    fact: deformed have massively increased hp
    fact: deformed have massively reduced knockback
    fact: deformed are slowest in game
    fact: deformed can't jump for shit
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  9. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    fact: quit bitching
    Couldn't agree more.
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  10. Default

    On escape maps fast zombies are the same speed as a regular zombie since Zero's last tweak.

    The classes are what makes the game. You have to choose your poison, no pun intended. You can be fast and weak, slow and strong, or one of the middle of the road zombies. The poison can jump like a bitch, but is also the easiest to kill. Their knockback is insane, and they are sloooooooow. The one glitch I have noticed recently that could use tweaking, is the deformed on escape maps. they are as fast as a regular zombie, with no knockback, and mad HP. They still can barely make it on a box though.


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