
Originally Posted by
ZERO
The reason it takes so long is b/c I have not had time to program the races. This is largely due to work and now me losing all of the code.
I will say that the longest part of race development is actually the effects. There is very little documentation on making complex and cool effects in SM. Also trying to make old race effects appear the same on the new code is very difficult. In addition I must also test to ensure these effects to not create crashing or too much lag on client systems. What really sucks is the loss of the dragonfly code. Some of the effects for the flying effect took over a month to develop.
I will admit that what could really speed up development is if people developed working and optimal code for all the various effects of all the unfinished races however that is no longer the issue as those races do not have effect methods much different from those previously developed. I would have been able to finish almost all the races by the summer except now I lost all the code for the old ones. I think that what I may try to do is a stacked development where we can start to roll out new releases of the old races and new races at the same time on the test server so that while one race is being tested I can be programing another one. This should speed up development once I have time to actually program.