Page 7 of 13 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 126

Thread: Z20 Summit

  1. Default

    Quote Originally Posted by Pl@YwithM3 View Post
    cus then those ppl will have "nothing to Pl@Y for" an it all becomes meaningless to them.. no sense of competition, or something...
    Well it is more for show of then for competition, maybe it is an idea to reset the ranks every 6 months, for competition sake it wouldn't be so bad see it like a new soccer season only the truly rank whore's will complain because they spend zillion time on it and have to start over.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  2. Default

    If the ranks were reset it would not bother me at all even though I play for rank I try to have fun at the same time.

  3. Default

    Quote Originally Posted by TheFallen927 View Post
    If the ranks were reset it would not bother me at all even though I play for rank I try to have fun at the same time.
    Completely Agree. Also agree with Bane about finding loopholes in rules. Makes me want to rank whore it up whilst having fun
    o.

  4. Default

    It doesn't really bother me that there are rank whores but when it starts to infect the game play then it starts bother me. And tbh the game play on the zombie server is not harmed much except for couple of maps wich offer hardcore rank whoring like Little Town which everyone hate but always when it comes up people vote for it simply because of the easy points it generates. And so we play maps we basic don't like but we have to play it because some people want more shiny skill points and that is what I mean with infecting the game play, instead of wasting our time on such a crap map we could have played an awesome map instead.
    Last edited by Meltdown; 01-16-2012 at 03:47 PM.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  5. Default

    So playing fail escape maps is not wasting our time?

  6. Default

    Quote Originally Posted by TheFallen927 View Post
    So playing fail escape maps is not wasting our time?
    That is not what I said, For me every map that is not working good should be either edited or removed. But those maps that encourage rank whoring should be removed just because people vote for it because of that reason. I would defiantly like to see some map changes since as you point out some escape maps fail utterly but there also allot of zm maps who fail too. I just want to play good maps any map who are crap should just be removed or edited if there fixes which make them good after.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  7. Default

    Quote Originally Posted by Meltdown View Post
    That is not what I said, For me every map that is not working good should be either edited or removed. But those maps that encourage rank whoring should be removed just because people vote for it because of that reason. I would defiantly like to see some map changes since as you point out some escape maps fail utterly but there also allot of zm maps who fail too. I just want to play good maps any map who are crap should just be removed or edited if there fixes which make them good after.
    Little town is honestly the only "rank whore" map, and that is just because of the several, very easy to make, hard to break barricades. People also vote maps for more than the reason to rank up. Maps people vote for constantly are either, great sounding maps with interesting titles, or generally good maps.

    Desert fortress and Churchofmint are two very good examples of this. They are both very good classic maps that people who have played zm for years enjoy to play. However they have a few easy to make, hard to break cades.

    I also think we should go through and remove some maps that are horrendous and somehow fill the map votes way to often. Saying that, there are several underplayed maps that are good and should still be included in the rotation.

  8. Default

    Ok, So I am about to update the rules to 2.3 which will be dedicated soley to closing up loop holes before we go about with the reset. Fallen has brought up the fact that people are disconnecting and rejoining to abuse the zspawn process to continually play as a zombie. So to remedy this I have come up with this:

    A player may not, by any means, bypass the tagging process to continually play as a zombie.

    Can you guys think of any other loop holes that need to be closed?

    Sorry for the late reply... i almost finished season one of Rome T(^.^T)

  9. Default

    fighting sand people by day, saving ZM by night... what a guy

    Maynard - The WCS Guy

  10. Default

    Quote Originally Posted by anex View Post
    Ok, So I am about to update the rules to 2.3 which will be dedicated soley to closing up loop holes before we go about with the reset. Fallen has brought up the fact that people are disconnecting and rejoining to abuse the zspawn process to continually play as a zombie. So to remedy this I have come up with this:

    A player may not, by any means, bypass the tagging process to continually play as a zombie.

    Can you guys think of any other loop holes that need to be closed?

    Sorry for the late reply... i almost finished season one of Rome T(^.^T)
    Yes this will solve the end round !spectate round start > first zombie spawn > 6 extra zombie spawns from spec thing.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •