Oh no, I know all about it. It's just that RNGs don't like me. Anytime I save Zaven, the chest doesn't spawn. This has happened at least a dozen times. Sometimes I give up on it for a few hours and run over to the Caverns of Frost and I can't get the monster to spawn. After I'm done with all that, I'll deal with Izual, but damn it gets boring hour after hour of no spawns.
You can get all the leveling and farming exploits from ownedcore.com. Aside from that, this game is seeming like trash to me. Until it is updated to be more dynamic as far as difficulty levels go, Inferno will be just a gear check and no obvious advance in skill or prudent use of skills will save your frustrations. Once you are all past act 2 (or maybe even act 1) in Inferno, you will begin to understand how retarded this version of the Diablo franchise really is. As a side note, the original developers of Diablo and Diablo 2 are the creators of Torchlight and its upcoming sequel owned by developer studio Runic Games. I will be looking forward to Torchlight 2 in late summer even though I have never played the original game.
I read an interesting article on Forbes about how the main developers from Blizzard North who created the Diablo franchise actually quit around 2006 or something during development of Diablo 3. This caused the project to be scrapped by Blizzard until they found either the time, motivation, and/or the budget to continue development with a new team. The old team created their own brainchild called Torchlight and the new team spawned some World of Warcraft whorish nightmare of a Diablo game.
Why is it that I still need to run this game in compatibility mode for XP SP3 in order to play? Administrative mode I understand but really? This?
Why is it that the latency is still horrible? Rubber banding on mobs that kill me in one hit isn't fun.
Why is it that I will be randomly disconnected if I don't join general chat? I don't want to have my chat being spammed by gold sellers.
Why does it seem like the developers never tested the endgame? How else was it possible that obviously overpowered and broken builds made it into the retail version?
Why did I blindly spend 60$ that clearly feels like a beta?
Why is it that game companies ruin franchises I like?
Tastes like your moms kisses.
If everyone knew that the real developers of the original franchise and the first half of the development cycle of Diablo 3 were developing Torchlight 2 after quitting "Blizzard North", I doubt it would even have half as many sales as it has today.
You can understand that they solely made this game to turn an incredible profit out of a paltry amount of man/brain power. Most intelligent development studios would increase difficulty in a game by increasing the components required for the AI of server 'creatures' to interact with the players. Diablo 3 sadly only increases the static attributes of everything in each difficulty level. Take Guild Wars for instance. That game requires more advanced tactics and critical thinking as you progress through the missions as the creatures use more devastating abilities and combine different attack and defense strategies as you progress. Diablo 3 does neither of this. The mobs react the same way through all difficulties which takes hardly any dynamic thoughts or development strategies to put together. I've played Flash games with more thoughtful dynamics.
Not sure if you got all your information right. The head guys over at Blizzard North left years ago and went to Flagship Studios which created a terrible game called Hellgate:London (diablo-esque 3PS/FPS). Most people haven't even heard of that garbage ass game. lol I think someone picked up the license and is making it F2P idk.
Anyways... once Flaship pooped out, they started Runic which made Torchlight, which was an awesome single-player action-rpg. Basically a rip-off of D2 with a different story, and there was only one town. They stole their entire soundtrack from D2 though, which brought a bit of nostalgia, and now whenever I hear the music in D3, I think back to Torchlight... Lol
That being said, both Torchlight and Torchlight 2 are worth the buy. Torchlight 2 is only $20 c'moooon you can't beat that for the same experience from D2, but with a different story and WoW-ish artstyle.
4) Use admin privileges sparingly and appropriately.
1. Diablo 3 development began in 2001.
2. A mass exodus of employees left Blizzard North in 2003 and reformed in a development company called Flagship Studios which developed Hellgate: London.
3. In 2005, Blizzard North was closed by Vivendi (their corporate masters).
4. In 2008, Runic Games studio is created by former Diablo franchise designers and invited a host of talent from Flagship Studios when it dissolved that same year.
Before the year 2005, former Blizzard North staffers (or a trickster) had leaked teaser videos and various other media possibly relating to the early development of a game that might possibly have been Diablo 3. Sadly, the disappearance of the whole original staff makes for a fitting reason as to why the game is not what anyone expected and lacks the insight to garner the fervor of rabid online gamers. All in the name of Capitalism, such havoc was wrought from a corporate schism.
Interesting link (although some of it might be untrue):
http://www.diablowiki.net/Diablo_3_History
I liked Hellgate London for the same reason I liked Auto Assault. Different is fun.
Tastes like your moms kisses.