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Thread: Rank whoreing on zm: The good and the bad.

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    That cade is breakable i have seen it broken by the regs before

    We do not have all 315 maps becasue the maps crash the server,lag the server, have no cade spots or are completly impossible for zombies or humans.

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    Quote Originally Posted by TheFallen927 View Post
    That cade is breakable i have seen it broken by the regs before

    We do not have all 315 maps becasue the maps crash the server,lag the server, have no cade spots or are completly impossible for zombies or humans.
    Yep but if you play with reg the get the zombie stuck combo wouldn't aswel.

    But We must get more different maps in the rotation and make it so you cannot play a map so much within a amount of time anymore, I think that is the best solution to all of this.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Quote Originally Posted by Steamer View Post
    Why you try and rank whore with a shelf and a one way crouch spot! Rank whore! Rank whore!



    Quote Originally Posted by Rosie View Post
    Up until you made an ass of yourself tonight I just thought you were an old reg, and therefore had a clue. You since then have proven yourself otherwise. I regret to inform you that all opinions you have on this forum have lost validity. At some point in the future I hope you can undue this. I played with you for a little while earlier and you seemed to be ok. I don't know if you are attempting to get in some sort of "battle of whits" with everyone, or if you are slightly smarter than a grapefruit. Either way, I will be playing ZM more than I have been, and I hope that you do not hold it against me for my realization of your idiocy.
    It's fine and respectable to think that, zero best explained it as : "This is covered under the existing rule that states all cades that are impossible for a zombie to ever break are illegal."

    Well since my cade was breakable and I was "bending the rule", I guess their is abosuletley no cades in a crouch spot with a single entrance, even if it's not blocking the entrance.

    Quote Originally Posted by Chef C Green View Post
    Yeah, I agree with with what Rosie said about those cades being breakable with trained zombies, but we definitely need to account that not all zombies are trained and WILL get in the way when trying to break them (thus making them NEAR to impossible to break).

    Beachstrike is fine... don't hate on that map = (, The stairs you can make zombie train, the blue rooms typically get shot out by noobs, basement can be pulled out / pushed in with TEAMWORK, and I enjoy sitting on my rock in the water shooting away poisons and parachuting zombies haha.

    What I really wanted to comment on though is the ranking system that Holy brought up. I agree that (no offense to anyone) the top ranks are a bit monopolized by the "deathmatch" type ranking system. Having an alternate ranking system or changing it to the noob,fan,...131337, master would give the recognition for survival/objective completion that I think a good deal of players would want. No, I don't want to simply jerk off in a cade for the duration of the round, but again I want to survive (which doesn't always happen when I am accompanied with other players). I guess I just want a way to get players to work together as opposed to fighting at odds ends when viewpoints differ. If I were cading with Wuman for instance, we both trust one another as cade proficient and will either back off or build the cade. How do we get this kind of trust/information to new players? Would this be offensive to new players that want to build the cades? Idk, just puttin' it out there.

    Lastly, stop wasting thread space on fighting over whether or not little town is good or bad, we get there's a difference in map preferences, but I hate reading it over and over. Please stop you two >.<
    -Chef

    I agree with what green has had too say, I think that cade maps are more liked because they are easier to compete in and the mass appeal of shooting of zombies. Their is less team worked involved along with little diversity between cade maps, just the same type of cade's and situations over and over. I feel that the escapes offer variety and too win them, you need to involve teamwork and utilizing specific resources. I'm not saying all cade maps are any less challenging or anything less exciting, but the skill in diverse escape situations is far more impressive; then skill on repetitive cade maps.
    Quote Originally Posted by EVL_Ripper View Post

    Oh and let your mom know I did receive the invitation she sent for your party at Chuck E Cheese tomorrow.

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    Quote Originally Posted by THE HOLY SH**T! View Post





    It's fine and respectable to think that, zero best explained it as : "This is covered under the existing rule that states all cades that are impossible for a zombie to ever break are illegal."

    Well since my cade was breakable and I was "bending the rule", I guess their is abosuletley no cades in a crouch spot with a single entrance, even if it's not blocking the entrance.




    I agree with what green has had too say, I think that cade maps are more liked because they are easier to compete in and the mass appeal of shooting of zombies. Their is less team worked involved along with little diversity between cade maps, just the same type of cade's and situations over and over. I feel that the escapes offer variety and too win them, you need to involve teamwork and utilizing specific resources. I'm not saying all cade maps are any less challenging or anything less exciting, but the skill in diverse escape situations is far more impressive; then skill on repetitive cade maps.
    man i thought i'd only be correcting kenneth....well here's the edit so it's short and to the point of ^


    "I'M A GIANT TOOL!"

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    Quote Originally Posted by toma View Post
    man i thought i'd only be correcting kenneth....well here's the edit so it's short and to the point of ^


    "I'M A GIANT TOOL!"
    That was oh so very clever and witty...

    try again but don't try too hard.
    Quote Originally Posted by EVL_Ripper View Post

    Oh and let your mom know I did receive the invitation she sent for your party at Chuck E Cheese tomorrow.

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    Quote Originally Posted by THE HOLY SH**T! View Post
    I'm talking when zmod was first introduced in ibis, before the time rank was based on "skill".
    I know what your talking about, server tag plug-in based on hours played. I think you forget I have been around longer than yourself and at one point attributed more time to ZM than whore Blade does now. (Hi Blade. )
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    Ok I want to add something, This morning again little town was up and fallen too. He complaining about how boring it all is but the way he is playing it makes boring for himself.

    I don't know if stats manipulating is punishable but I'm concerned that when the number one of the ranking has 114 hours of online time on little town only (lol) I think it is time we go do something about this map and re do something about this whole ranking system.

    I'm tired of these people yapping over how boring zm is while it is because of them we have to keep playing these crap maps

    http://www.ibisgaming.com/zm_stats/player.php?id=214138

    Edit:

    The reason I bring this up now is because I'm trying to change something on the server, that is also the reason I made my group.

    Look fallen I have nothing against you but like crishyoung you are number one that shouldn't be number one at all, you promote cowardly play style and increase the amount of time of playing maps no one likes. People who play for rank in general don't help as zombie at all because they are to afraid to die, this is holding the zombies who do want to catch people back and that is bad. Also ranking is becoming too imported also a reason to kick against it, it isn't imported at all because it doesn't show the best players it shows the most cowardly players in my opinion.

    I want the server back where people don't hold back as zombie or as human, The reason why zombie mod has gone zZzzZZz is because no one dares to try sometimes we have to wait 2/3 minutes for round to end because no one tries, is this the way we want to play??? no I think not.

    As far as I'm concerned I want people to play to the fullest and stop thinking if they die they do lose skill, this is what happening right now. For me ranking is a system that holds people back to play to the potential i will sum some things up that is very annoying atm and are indirect cause of rank whoring.

    1. Only playing maps that is 95% certain u can kill allot and don't get caught and other maps filling spec

    2. zombies going afk because they don't want to die or find it pointless to play, aka some maps are impossible cades or spots.

    3. people who are not completing the objective on escape maps or go to spec to avoid the tagging process

    4. admins who slay people for the reason they break a cade where in truth if admins wait abit longer people can come in, but no some people want to play alone and abuse the fact that they can easily fall back on cade breaking when someone get stuck in it.

    5. too much nominations going to crap maps and always by the same people and even sometimes admins just pick the maps which is even more worse.

    I admit I have played a amount of time for ranking to see how easily it is to gain, it is easy but the way is just to lousy and cheap. I realized by the way i played i ruined the fun of allot of people not because I'm the only one but because I set an example for others, and this is the tabou i want to break with making a zombie group and showing people that being zombie or dying isn't bad at all.

    Halleluja for this wall of text
    Last edited by Meltdown; 02-25-2012 at 07:52 AM.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    I don't get why this thread is not closed, imo anyone who has a issue with the whole rank thing good or bad, cares somewhat about rankwhoring.
    --
    on a subnote - can't we just play for FUN PRIMARILY and think work on ranking for FUN as well? :3
    ---
    J.

  9. #49
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    Quote Originally Posted by Meltdown View Post
    3. people who are not completing the objective on escape maps or go to spec to avoid the tagging process

    4. admins who slay people for the reason they break a cade where in truth if admins wait abit longer people can come in, but no some people want to play alone and abuse the fact that they can easily fall back on cade breaking when someone get stuck in it.

    5. too much nominations going to crap maps and always by the same people and even sometimes admins just pick the maps which is even more worse.
    Just wanna throw in my on the three points above:

    On the bit about not completing objectives on escape maps, we have this rule: During escape maps, humans must leave the spawn area and complete the map objective.. If someone is left camping on a map when all else are dead, I give them their warning and punish if they waste time for other players (as should be done I would think?). As for the going to spec, I'll personally do this on a map like rooftop escape because when I play the first round, we win, and that's as much fun as i'll get on that map in all seriousness... I'm looking forward to the new maps that will be a pleasure (hopefully) to play as opposed to a droning monotony that some of these maps have become.

    The second point is also good to bring up. When I spawn on a cade map, I have about 30 seconds before a zombie spawns. It takes me anywhere from 10-40 seconds to build my final cade. Add into this fact the time it takes to get TO the spot. In summary, I generally don't have the time to wait for a bunch of humans to make up their minds to get in or go elsewhere, nor do I plan to. The only time I wait is typically if there are people within visible sight and if I'm not pressed for time (because again, no one knows who will be zombie, they could be close or they could be far). Maybe if we increased the time a bit (even an extra 15 seconds) this would change my opinion drastically. And for the record, I for one don't take kind to building a nice cade and having some player backstab me because they aren't willing to ztele and try to actually BREAK my cade as a zombie.

    The bit on maps is a mute point IMO. Map rotation throws up things like LOTR maps, Boatescapes, AND little town just as much as players AND admins nominate those maps. It has always been the admins duty to respect the map changing ability and do it sparingly. As to WHAT maps they choose, it should in fact lean towards what's best for the server. Some people like escape maps like deathstar and voodoo. Others like maps with easy cades to make. If you want to set some ground rules on how we dictate map changes and what's best for server (ex: I usually ask for a few suggestions, and throw in one of my own and put up a vote), THAT is what should be addressed if you have complaints about this system (IMO anyway).

    EDIT: And Jaeeh is right, this thread is just bickering about Little_town now between two individuals primarily. I said it earlier and I'll say it again, this kinda thing should be something settled over PM. +1 for closing this thread.
    Artist's Representation - "Finding life on the go board"

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    Because no ones says it yes I'm freaking huge pain in the ass I know it, I'm probably not making many friends right now but I want to shake things up abit, because it seems it is just being ignored and it take ages to get this done. I know the upper hands have a life etc and probably much more imported things to do. But I do like to have some kind of statement from above form zero himself if could and some info if there is going to be done something soon.

    If he just says sorry guys the next 5 months I can't do anything we at least know where we stand.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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