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So to consolidate some of the points being made in the thread:
-Points should be given to completing objectives/ surviving
-Weapon stats should be altered (i.e. P90, Ump, Para, etc)
-Maps should be reconfigured for more balanced play
-Spectators should be kicked if taking up a slot WHEN THE SERVER IS FULL (No point if not full, and if it is full why not let someone who WANTS to play)
Now this bit on "rank whoring", I won't lie that it's out there and we all do it (who doesn't want to strive to be top of something (even me with m4a1 of recent)). But seriously, how the server has set up rewarding humans is based so that rank whoring is in a sense "fun" to us regulars (I mean so what if we beat an escape map, what's to show for it?). This falls into the first bullet I mentioned above and is the thing we should focus on eliminating rank whoring.
Also, the bit on maps that are "cheap". There isn't a map on this server that doesn't have a cheap spot and I DARE anyone to prove me wrong -,-. If you want me to make different cades on little town, I can make half a dozen spots. You want me to go somewhere else on snoopie, miniature, beach, heck I DON'T CARE, I can go elsewhere. It's not the rank whores, it's the people who insist on staying in one spot repeatedly. You want to do something about that kind of "cheapness", we should call out individual spots and put limits on the # of people in the spot. It works fine for tubes, why not some of the other crouch spots?
-Chef
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