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Thread: ZE map timers

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  1. Default

    If map settings need to be configured differently, then post that information here so Zero can do updates.

    Also, when we switched to sourcemod, did admins lose the ability to change the round time?

  2. Default

    Honestly I can't remember the command to try. (Any help out there)
    Quote Originally Posted by ZERO View Post
    Logically I reserve the right to step in at any time and make a final judgement. Any judgement made by me can only be reversed by me.

  3. Default

    It used to be that we would use mp_roundtime

    Try sm_settime or sm_roundtime

  4. Default

    Most maps have a code in them to change the round time to the necessary length. Jurrasic park doesn't have this since it's not a finished map. Idk about aperture though. But I agree I did notice these 2 maps ending too soon. I just assumed aperture didn't have a nuke lol.

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