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Thread: Design of NEW ZOMBIE CLASSES

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  1. #1
    Join Date
    Jan 2012
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    East Coast (and that's all I'm tellin' xD)
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    Quote Originally Posted by acolyte_to_jippity View Post
    honestly, there's no real niche that is unfilled in zm. the classes we have are fine.
    While I do think the zombie classes at the moment do cover the typical cades (and granted most maps are rather balanced), I still think there are still certain spots that are not REASONABLY winnable for zombies. Examples include: Cading the front room in zm_citylife_v2, Crouch spot under monitor on zm_miniature_room, Crouch tunnel on zm_snoopie, reaching humans before map is nuked on ze_paradise, etc. The point I'm trying to make is there are maps or parts of maps that are not balanced, so no I don't think every "niche" has been filled in that respect. There is always an area to improve upon, and I feel we should at least postulate some ideas for bettering the server further to make it more challenging for humans. As most of the regulars know, if you evade cadebreakers, noobs, and get a cade you know is good fashioned before zombies spawn; realistically we don't worry about it breaking, we worry about getting the kills in time... I'm tired of KNOWING I'll survive in those instances, I want a challenge...

    EDIT: Oh and add the cade with the bookshelf, two vendys, and 3 couches on Zm_Desperadoz (a prime example of where this cade isn't going ANYWHERE when constructed...)
    Last edited by Chef C Green; 02-24-2012 at 02:43 PM.
    Artist's Representation - "Finding life on the go board"

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    How about a zombie that gets additional health for every human it tags. You could add that with the steroids zombie making it a formidable train zombie if said player plays the class right.

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