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Thread: Design of NEW ZOMBIE CLASSES

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    I was thinking about a ranged zombie something similar to the smoker but with no or very very little damage,
    I don't know if its feasible but something along those lines? - low hp (2k-3k), normal jump, decent knock back, maybe some sort of ranged damage that is limited in range or the ability to blind humans? I don't know just throwing a few ideas, but I did want to see a new zombie class coming up.
    I do like the armor zombie idea and the power zombie - a zombie that could break cades now that would be a challenge to all the caders!
    & agree with the fact that newer zombie classes will bring more to our server.
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    J.

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    Quote Originally Posted by jaeeh View Post
    I was thinking about a ranged zombie something similar to the smoker but with no or very very little damage,
    I don't know if its feasible but something along those lines? - low hp (2k-3k), normal jump, decent knock back, maybe some sort of ranged damage that is limited in range or the ability to blind humans? I don't know just throwing a few ideas, but I did want to see a new zombie class coming up.
    I do like the armor zombie idea and the power zombie - a zombie that could break cades now that would be a challenge to all the caders!
    & agree with the fact that newer zombie classes will bring more to our server.
    what? long ranged attack? no lol that wouldn't work out at all i could see that being over power and also over used but thats just my opinion.. who knows maybe this idea could be the best zmod idea ever haha
    Last edited by T3h tyrant; 02-24-2012 at 12:40 AM.

  3. #3

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    If we add a new zombie we should add a flying one!!!!!

    I like the idea to add small abilities like the blind, as for ranged zombie, his ranged attack can't result in a human being tagged, rather maybe lob ground aoes that do a very small tick of damage?
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    Of all of them, I think the power Zombie would be the most useful. Or any Zombie that could push instead of pull by itself would be good. It is very hard to get someone to stand in front of a cade so you can get on their head to push it over.
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    Quote Originally Posted by DJ_MikeyRevile View Post
    If we add a new zombie we should add a flying one!!!!!

    I like the idea to add small abilities like the blind, as for ranged zombie, his ranged attack can't result in a human being tagged, rather maybe lob ground aoes that do a very small tick of damage?
    I wasn't thinking that the ranged zombie idea should do any damage like at all but as i mentioned an ability like blind or have a grenade that can "push" people around and do no damage whatsoever. And as for the Tank Zombie I think deformed already covers that pretty well :| just that people don't seem to use it as often as some. But yeah I think power zombie should still be in the top for consideration
    -- And I do like the spy zombie concept - maybe it has the least hp possible like 200-100? and if he/she tags a human the human becomes the new spy zombie and the previous spy zombie becomes a human again? I don't know haha still throwing ideas at you guys!
    Last edited by jaeeh; 02-24-2012 at 08:16 PM.
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    J.

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    Meh.... should zombie mod even resemble left 4 dead? >_> If I wanted tanks and smokers in my game, I would go play l4d, not zm. The teamwork comes much more easily in l4d anyways

    I like the status quo we have now, but there are definitely some ideas in here that are more preferable than others. Particularly, the ones that don't require much additional modding. WCS already crashes a shit load; don't really need a second server crashing as frequently. Up to ~40 players with flashy classes and light effects from classed abilities sounds like it'll be even messier than the smoke grenade idea: http://www.ibisgaming.com/forums/sho...Smoke-Grenades

    Soooo at the end of it, I'd support any class that has a stat set that isn't already implemented, and that can fill a new niche in the food chain. Zombies that are statistically hybrids of preexisting zombies would be rather bland, and imo, special abilities/skills are a no-no (skills/abilities as in those similar to wcs or those that drastically affect other players, like pushing and pulling. Pred and poisons would not fall under this as those are just modified skins and jump stats.)

    Edit: Spy class? Are we playing team fortress as well? :/ It sounds like it'll be insanely underpowered, as a simple "spy check" will land a human an insanely easy kill. No one's really in any particular danger of running out of ammo, and there's always random spraying going on. Hell, I bet we'll be getting tons of knife kills if we can sneak up on one. I accuse Pl@y of having an ulterior motive and deliberately nominating a low health class so she can get easy one shot kills with her shotgun
    Last edited by Bane of Soldiers; 02-24-2012 at 09:14 PM.

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    Quote Originally Posted by jaeeh View Post
    maybe some sort of ranged damage that is limited in range or the ability to blind humans?
    Agreeing with what Mikey said, the ranged damage would prove overpowering because unlike WCS servers, humans have a fixed amount of hp and if you can do any damage, humans will surely lose. Effects would be a great additive though IMO (blind as you mentioned specifically). Blinding one player for X duration is somewhat WCS-like, but could just be something like an Acid that blinds humans when it hits their eyes. Overall though, this would mean teamwork is MANDATORY to stay alive or you'll be running around your own cade like a chicken with it's head cut off. In addition, this zombie should not be able to push / pull well (if it were, we'd have a mass of "blinding" zombies that could effectively do everything themselves). We want to encourage teamwork, so making this particular type of zombie would require some strict balancing given it's blinding advantage (potentially).

    Also, the flying zombie was something that came up in discussion, but how would we really work this out physics wise...? Can't give them no-clip, and turning gravity very low for them would be similar to poison zombie? Would be happy to hear some added suggestions to this idea though if anyone can work out some of these quirks!
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    Quote Originally Posted by Chef C Green View Post
    Agreeing with what Mikey said, the ranged damage would prove overpowering because unlike WCS servers, humans have a fixed amount of hp and if you can do any damage, humans will surely lose. Effects would be a great additive though IMO (blind as you mentioned specifically). Blinding one player for X duration is somewhat WCS-like, but could just be something like an Acid that blinds humans when it hits their eyes. Overall though, this would mean teamwork is MANDATORY to stay alive or you'll be running around your own cade like a chicken with it's head cut off. In addition, this zombie should not be able to push / pull well (if it were, we'd have a mass of "blinding" zombies that could effectively do everything themselves). We want to encourage teamwork, so making this particular type of zombie would require some strict balancing given it's blinding advantage (potentially).

    Also, the flying zombie was something that came up in discussion, but how would we really work this out physics wise...? Can't give them no-clip, and turning gravity very low for them would be similar to poison zombie? Would be happy to hear some added suggestions to this idea though if anyone can work out some of these quirks!
    the ranged...well...i could see it. as long as certain considerations were met. namely, they had only 500 hp, and did not respawn.

    flying, fuck no.

    'power'? no. not worth it, offer no real benefits.

    honestly, there's no real niche that is unfilled in zm. the classes we have are fine.
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  9. #9

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    What about the acolyte zombie, 1 hp, slow speed, huge knock back, and dangles in mid air like a pinyata

    ---------- Post added at 01:24 PM ---------- Previous post was at 01:22 PM ----------

    Better yet, what about a kamikaze zombie that blows him self up! Or even better better yet, when you are tagged with a readied made in your hand you hold it as a zombie creating the kamikaze zombie, this way you don't need to be that specific zombie threw the race menu.
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    Quote Originally Posted by acolyte_to_jippity View Post
    honestly, there's no real niche that is unfilled in zm. the classes we have are fine.
    While I do think the zombie classes at the moment do cover the typical cades (and granted most maps are rather balanced), I still think there are still certain spots that are not REASONABLY winnable for zombies. Examples include: Cading the front room in zm_citylife_v2, Crouch spot under monitor on zm_miniature_room, Crouch tunnel on zm_snoopie, reaching humans before map is nuked on ze_paradise, etc. The point I'm trying to make is there are maps or parts of maps that are not balanced, so no I don't think every "niche" has been filled in that respect. There is always an area to improve upon, and I feel we should at least postulate some ideas for bettering the server further to make it more challenging for humans. As most of the regulars know, if you evade cadebreakers, noobs, and get a cade you know is good fashioned before zombies spawn; realistically we don't worry about it breaking, we worry about getting the kills in time... I'm tired of KNOWING I'll survive in those instances, I want a challenge...

    EDIT: Oh and add the cade with the bookshelf, two vendys, and 3 couches on Zm_Desperadoz (a prime example of where this cade isn't going ANYWHERE when constructed...)
    Last edited by Chef C Green; 02-24-2012 at 02:43 PM.
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