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Thread: Design of NEW ZOMBIE CLASSES

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  1. Default

    Or make a zombie like in the gun game mod that lv up so it gets better and better and after each kill it regains full hp.



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    “Language is a complicated thing! It has multiple meanings.”

  2. Default

    Actually all zombies DO get health for killing humans. I think its like 40 HP



  3. #3

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    Quote Originally Posted by BladeTwinSwords View Post
    Actually all zombies DO get health for killing humans. I think its like 40 HP
    is that to simulate brain nomming?
    Personal reform

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    Blind zombies would be nice but we would have to limit the number as 20 noobs going "cool i can fling shit into human eyes" would get very, very annoying. Smoker-like zombie perhaps but only with a 5 foot range to pull noobs in? Can we do that without glitching props?

    Or to challenge yourself, either a completely shit zombie, or a chameleon-like zombie with different stats at each round start.

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    Quote Originally Posted by B1ackOut View Post
    Blind zombies would be nice but we would have to limit the number as 20 noobs going "cool i can fling shit into human eyes" would get very, very annoying. Smoker-like zombie perhaps but only with a 5 foot range to pull noobs in? Can we do that without glitching props?

    Or to challenge yourself, either a completely shit zombie, or a chameleon-like zombie with different stats at each round start.
    a chameleon like zombie would fix maps like little town with over powered spots and would cause problems when cading with people because they may get close enough to get pulled in then end up killing you and your cademates and people would just cry and complain.

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