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Thread: Design of NEW ZOMBIE CLASSES

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    Or make a zombie like in the gun game mod that lv up so it gets better and better and after each kill it regains full hp.



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    Actually all zombies DO get health for killing humans. I think its like 40 HP



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    Quote Originally Posted by BladeTwinSwords View Post
    Actually all zombies DO get health for killing humans. I think its like 40 HP
    is that to simulate brain nomming?
    Personal reform

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    Blind zombies would be nice but we would have to limit the number as 20 noobs going "cool i can fling shit into human eyes" would get very, very annoying. Smoker-like zombie perhaps but only with a 5 foot range to pull noobs in? Can we do that without glitching props?

    Or to challenge yourself, either a completely shit zombie, or a chameleon-like zombie with different stats at each round start.

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    Quote Originally Posted by B1ackOut View Post
    Blind zombies would be nice but we would have to limit the number as 20 noobs going "cool i can fling shit into human eyes" would get very, very annoying. Smoker-like zombie perhaps but only with a 5 foot range to pull noobs in? Can we do that without glitching props?

    Or to challenge yourself, either a completely shit zombie, or a chameleon-like zombie with different stats at each round start.
    a chameleon like zombie would fix maps like little town with over powered spots and would cause problems when cading with people because they may get close enough to get pulled in then end up killing you and your cademates and people would just cry and complain.

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    to be honest this entire concept seems kinda sketchy to me.. i mean dont get me wrong, im ALL FOR bringing new ideas an twists to the game. im just not sure that ppl (as humans) would be all that fond of their chances of survival being litterally cut in half. the ENTIRE community would have to rethink their strategies for cading / hiding ect. but like you said, it DOES give a nice new spark for zombies and people actually wanting to be them. this power zombie tho.. if all it took was just one of these to effortlessly busy through a cade then whats really the point in making a cade at all? u might as well just stand there in the open. flying zombie forget it, i mean unless you gave it some serious knockback, like.. the knockback of taking a faceshot from a AWP, from any gun, then hell no. interesting.. but bleh.. the other classes mentioned are kinda cool.

    i like the idea honestly, however im thinking that with this many zombie classes that we should pick and chose which classes can be used in particular maps. like how we have restricted weapons. u can see all of the zombie class there, but some are faded and cant be selected. so my suggestion is that we restrict certain zombies on certain maps. because lets face it; some of these new zombies (and even original ones too) would be completely OP in certain maps an make it reallly not so fun at all.

    ill add to ur list tho cuz im overly imaginative an have wierd creativity:
    • how about zombie with nightvision and or infrared sight? (dont say its unrealistic cuz neither is a bullitproof or flying zombie) id say give it -knockback, normal speed, +health, normal jump. can use it for those night based maps or maps with dark rooms unlit buildings or w.e
    • this one i like, lets make a zombie that can be reborn after its killed. give it VERY low health, like 1k (much easier to kill seeing as how it can be reborn anyways) normal maybe more than average knockback, +speed, normal jump. callit a kamikazi zombie.. or suicide zombie XD i really think itd be neat.
    • a "spy" zombie maybe? a zombie that has the skin of a randomly selected CT or T. their name would still appear in red when you look at them (like a zombie) and it would appear on the list of zombie names on tab. give them normal speed, normal jump, +knockback and maybe... say... 100 health? really cool twist imo.
    • o how about a zombie that doesnt fcking moan involuntary?!?! u have NO idea how obnoxious it is when ur trying to sneak up on an unsuspected ct an ur element of surprise is ruind by a freakin zombie orgasm moan.

    ill think of moar later, im kinda bored now tbh

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    I have doubts especially in regards to a ranged zombie. We need more teamwork and all, but I don't think anyone will be willing to "take one for the team" and play a class that appears to be unable to tag humans? We need to retain some kind of individualism and self sufficiency for such a class imo

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    It would be cool if we could have a "Tank" zombie around the last 30 seconds of a round. Like in L4d2, where the computer chooses a human to be the Tank and its pretty much a bitch to kill (unless the person is a noob)

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    Quote Originally Posted by DJ_MikeyRevile View Post
    If we add a new zombie we should add a flying one!!!!!

    I like the idea to add small abilities like the blind, as for ranged zombie, his ranged attack can't result in a human being tagged, rather maybe lob ground aoes that do a very small tick of damage?
    I wasn't thinking that the ranged zombie idea should do any damage like at all but as i mentioned an ability like blind or have a grenade that can "push" people around and do no damage whatsoever. And as for the Tank Zombie I think deformed already covers that pretty well :| just that people don't seem to use it as often as some. But yeah I think power zombie should still be in the top for consideration
    -- And I do like the spy zombie concept - maybe it has the least hp possible like 200-100? and if he/she tags a human the human becomes the new spy zombie and the previous spy zombie becomes a human again? I don't know haha still throwing ideas at you guys!
    Last edited by jaeeh; 02-24-2012 at 08:16 PM.
    ---
    J.

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    Meh.... should zombie mod even resemble left 4 dead? >_> If I wanted tanks and smokers in my game, I would go play l4d, not zm. The teamwork comes much more easily in l4d anyways

    I like the status quo we have now, but there are definitely some ideas in here that are more preferable than others. Particularly, the ones that don't require much additional modding. WCS already crashes a shit load; don't really need a second server crashing as frequently. Up to ~40 players with flashy classes and light effects from classed abilities sounds like it'll be even messier than the smoke grenade idea: http://www.ibisgaming.com/forums/sho...Smoke-Grenades

    Soooo at the end of it, I'd support any class that has a stat set that isn't already implemented, and that can fill a new niche in the food chain. Zombies that are statistically hybrids of preexisting zombies would be rather bland, and imo, special abilities/skills are a no-no (skills/abilities as in those similar to wcs or those that drastically affect other players, like pushing and pulling. Pred and poisons would not fall under this as those are just modified skins and jump stats.)

    Edit: Spy class? Are we playing team fortress as well? :/ It sounds like it'll be insanely underpowered, as a simple "spy check" will land a human an insanely easy kill. No one's really in any particular danger of running out of ammo, and there's always random spraying going on. Hell, I bet we'll be getting tons of knife kills if we can sneak up on one. I accuse Pl@y of having an ulterior motive and deliberately nominating a low health class so she can get easy one shot kills with her shotgun
    Last edited by Bane of Soldiers; 02-24-2012 at 09:14 PM.

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