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Thread: Design of NEW ZOMBIE CLASSES

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    I have doubts especially in regards to a ranged zombie. We need more teamwork and all, but I don't think anyone will be willing to "take one for the team" and play a class that appears to be unable to tag humans? We need to retain some kind of individualism and self sufficiency for such a class imo

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    It would be cool if we could have a "Tank" zombie around the last 30 seconds of a round. Like in L4d2, where the computer chooses a human to be the Tank and its pretty much a bitch to kill (unless the person is a noob)

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    Quote Originally Posted by Pl@YwithM3 View Post
    to be honest this entire concept seems kinda sketchy to me.. i mean dont get me wrong, im ALL FOR bringing new ideas an twists to the game. im just not sure that ppl (as humans) would be all that fond of their chances of survival being litterally cut in half. the ENTIRE community would have to rethink their strategies for cading / hiding ect. but like you said, it DOES give a nice new spark for zombies and people actually wanting to be them. this power zombie tho.. if all it took was just one of these to effortlessly busy through a cade then whats really the point in making a cade at all? u might as well just stand there in the open. flying zombie forget it, i mean unless you gave it some serious knockback, like.. the knockback of taking a faceshot from a AWP, from any gun, then hell no. interesting.. but bleh.. the other classes mentioned are kinda cool.

    i like the idea honestly, however im thinking that with this many zombie classes that we should pick and chose which classes can be used in particular maps. like how we have restricted weapons. u can see all of the zombie class there, but some are faded and cant be selected. so my suggestion is that we restrict certain zombies on certain maps. because lets face it; some of these new zombies (and even original ones too) would be completely OP in certain maps an make it reallly not so fun at all.

    ill add to ur list tho cuz im overly imaginative an have wierd creativity:
    • how about zombie with nightvision and or infrared sight? (dont say its unrealistic cuz neither is a bullitproof or flying zombie) id say give it -knockback, normal speed, +health, normal jump. can use it for those night based maps or maps with dark rooms unlit buildings or w.e
    • this one i like, lets make a zombie that can be reborn after its killed. give it VERY low health, like 1k (much easier to kill seeing as how it can be reborn anyways) normal maybe more than average knockback, +speed, normal jump. callit a kamikazi zombie.. or suicide zombie XD i really think itd be neat.
    • a "spy" zombie maybe? a zombie that has the skin of a randomly selected CT or T. their name would still appear in red when you look at them (like a zombie) and it would appear on the list of zombie names on tab. give them normal speed, normal jump, +knockback and maybe... say... 100 health? really cool twist imo.

    trying to sneak up on an unsuspected ct an ur element of surprise is ruind by a freakin zombie orgasm moan.
    Firstly, I agree that some of these zombies would certainly require some balancing with hp and knockback when given super abilities like blinding or flying, but finding something that makes those spots listen more winnable for zombies should be done (they're bordering on illegal in the sense that no zombie or group of zombies can get humans in spots listed above unless you encourage noobs being retarded, getting close, and then tagging everyone else in the cade).

    For the zombies you mentioned, there are a couple dark maps that would really prove helpful with nightvision, but do we need a whole zombie class for this when we still have flashlight on these maps? Also, the reborn zombie sounds like it needs something more added (make it more appealing), otherwise why choose that when another zombie class could give you better mobility/ hp/ etc. without needing to die twice or more in a round (something that looks bad come the scoring). Lastly the spy zombie sounds really interesting, and though the significantly low hp of 100 may detour me (all humans have to do is spray a few clips in their colleagues when zombies spawn to deal with any z's), it could be useful when players aren't paying attention to their surroundings.

    btw, lawl @ zombie orgasm moan xD

    Quote Originally Posted by Srry72 View Post
    It would be cool if we could have a "Tank" zombie around the last 30 seconds of a round. Like in L4d2, where the computer chooses a human to be the Tank and its pretty much a bitch to kill (unless the person is a noob)
    I don't know exactly what L4d2 has... but isn't this like when you spawn with deformed being the first zombie (gives you 11-13k hp, pretty "tank-like" in my eyes?).

    On a separate note: What if we also included a ranking system for unlocking these zombies? So we have the initial zombie classes we have now, but ones like power, range, cameleon, spy, etc., what if we said you must have X kills with zombies A, B, C to unlock? This would be an interesting challenge for players to not only become proficient in one zombie, but deal with all class challenges before you move up to something. I like the idea of a level system but what do ya'll think?
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    Stop trying ot turn ZM into a WCS ZM. -_-

    The server is unstable enough, no need to shit it up with unneeded crap.
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    Quote Originally Posted by Steamer View Post
    Stop trying ot turn ZM into a WCS ZM. -_-

    The server is unstable enough, no need to shit it up with unneeded crap.
    I just read through 3 pages of text to find a ray of sunshine at the end. Thank you!
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    Quote Originally Posted by Steamer View Post
    Stop trying to turn ZM into a WCS ZM. -_-

    The server is unstable enough, no need to shit it up with unneeded crap.
    I agree with this post.

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    Quote Originally Posted by Steamer View Post
    Stop trying ot turn ZM into a WCS ZM. -_-
    This was never what I wanted to go for when I posted the thread . Was hoping to just get some new variety in the classes as they seemed a bit standardized now (and there are in fact spots that are OP). Still, if this seems to be the general feeling towards the idea, I'll drop the matter.
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    Quote Originally Posted by Steamer View Post
    Stop trying ot turn ZM into a WCS ZM. -_-

    The server is unstable enough, no need to shit it up with unneeded crap.
    happy-cuteness-overload.svg.jpg :3 :3 :3
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    The only thing that I would even remotely consider "needed" is a suicide zombie. Make it have extremely low health ( 50-100 ) and have it explode upon suicide doing knockback to any nearby props equal to a grenade. This would help with some of the impossible spots and would not be OP since 1-2 shots would kill the zombie.

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    I was looking for zombie skins and came across this, if there going to be zombie fixes or new zombies might be worth to look at these skins.

    http://www.moddb.com/mods/zombie-rio...ie-skin-pack-2



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