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Meh.... should zombie mod even resemble left 4 dead? >_> If I wanted tanks and smokers in my game, I would go play l4d, not zm. The teamwork comes much more easily in l4d anyways 
I like the status quo we have now, but there are definitely some ideas in here that are more preferable than others. Particularly, the ones that don't require much additional modding. WCS already crashes a shit load; don't really need a second server crashing as frequently. Up to ~40 players with flashy classes and light effects from classed abilities sounds like it'll be even messier than the smoke grenade idea: http://www.ibisgaming.com/forums/sho...Smoke-Grenades 
Soooo at the end of it, I'd support any class that has a stat set that isn't already implemented, and that can fill a new niche in the food chain. Zombies that are statistically hybrids of preexisting zombies would be rather bland, and imo, special abilities/skills are a no-no (skills/abilities as in those similar to wcs or those that drastically affect other players, like pushing and pulling. Pred and poisons would not fall under this as those are just modified skins and jump stats.) 
Edit: Spy class? Are we playing team fortress as well? :/ It sounds like it'll be insanely underpowered, as a simple "spy check" will land a human an insanely easy kill. No one's really in any particular danger of running out of ammo, and there's always random spraying going on. Hell, I bet we'll be getting tons of knife kills if we can sneak up on one. I accuse Pl@y of having an ulterior motive and deliberately nominating a low health class so she can get easy one shot kills with her shotgun
Last edited by Bane of Soldiers; 02-24-2012 at 09:14 PM.
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