Quote Originally Posted by Pl@YwithM3 View Post
pics coming ina bit
As promised

Money Crates:

zm_roflicious (Moneycrate).png

This is probably the least troublesome "giant prop", as money crates are typically short and easy to get on top of to move (if you were a zombie attempting to get the human). However, when placed in a corner and pulled over a human, they can defend their lives relatively easily with a para (simply shooting the crate back against the corner).

Modified Vending Machines:

zm_retard (Vending Machine).png

Another good example, on zm_retard, you can simply stand behind this machine and push it against the back wall. If you have a para, simply shooting from the inside will allow you to keep yourself snug on the inside while zombies helplessly attempt to knife you from the outside. The added downside to this prop is the fact that there is NO HEADROOM to get on-top of the machine to get a better moving position/ tip it over.

Refrigerators:

zm_roy_barricade (Refridgerator).png

This prop can be found on multiple maps, and like the money crate it can be near impossible to move. Similar to the above example, this one has limited head room which inhibits tipping of the prop.

Massive Giant Props (Shelf on Snoopie, Crate on Firewall, etc):

zm_snoopie (Shelf).png zm_firewall_aztec (Giant Crate).png

Though the shelf was the main topic of this section, I think it's fair to bring up all dense objects that are simply MASSIVE. Being such, it can take a greater amount of time (and # of zombies) to move these items to the point that a human hiding within it can be tagged.

NOTE: Yes some of these props can be glitchy (ex: moneycrate on roflicious vs. moneycrate on highschoolbeta / refrigerator on roy_barricade vs. refrigerator on Fiddlers_Green), and thus be easier to move in some cases. I'm more concerned on how we should approach these things individually and how we should rule people hiding in them (these kind of things should be map specific in a sense I guess).