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Thread: Zombies Z-Teleing On ESCAPE Maps

  1. #1
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    Default Zombies Z-Teleing On ESCAPE Maps

    As Z-Modders know, !ztele is used for zombies to escape from cades, glitches, or somehow being "trapped" so as to allow them to come back and attack a cade. My question concerns using this command during ESCAPE maps. Another admin and I had a difference in opinions; one view was that because there are automatic teleports in escape maps that consistently move zombies forward as humans progress, they should not be allowed to ztele in an attempt to get unstuck from cades, glitches, etc. that would inhibit zombies from progressing. The other view was that ztele is used for these purposes, to unstuck zombies, and should be used as it sends zombies back to spawn anyway (it's not putting them at a necessarily "better" advantage).

    Example: On ze_Paranoid_Ultimate, zombies are forced to go through portals to continue chasing humans. A human managed to use the "wrench" which spawns breakable walls at the portal exit. Effectively, it traps zombies in the walls, and causes them to spawn on one another (thus inhibiting the breaking of walls as the zombie bodies block eachother's knives). Should the zombies be forced to sit there and wait until they are teleported further into the map when humans reach the labyrinth of walls? Or should they be allowed to ztele back to the portal room and either choose another portal (in this case there was only 1), or work together to have 1 zombie go break the walls and others stay put?

    Pictures:

    Singular_Portal.png Stuck_FP.png Unstuck_FP.png

    1) Shows no other portals were open (all humans were in one "gate", so only the one behind me in this SS was open to go through)
    2) Stuck within the wall just by passing through the portal
    3) Managed to break wall ONLY AFTER other zombies zteled and allowed on zombie to break the walls
    Artist's Representation - "Finding life on the go board"

  2. Default

    Zombies can use !ztele whenever they chose. Restricting it is pointless no matter the map.

  3. Default

    i agree whit anex zombie cannot get an adventage from !ztele why would you restric it then

  4. #4
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    Default

    K, I agree as well, I just wanted to make certain. Thank you for your inputs!
    Artist's Representation - "Finding life on the go board"

  5. Default

    Quote Originally Posted by anex View Post
    Zombies can use !ztele whenever they chose. Restricting it is pointless no matter the map.
    Actually this will give them a unfair advantage in several ze maps. I will post names when I remember them.

    ze_potc_iv_fix, rigth after the light house blows zombies are teleported onto some boats to let the humans escape. And if they use /ztele they can come and get us, thereby exploiting the ztele command in my oppinion.

    I have other examples to, and I will update as I remember the maps.
    Last edited by checkster; 03-14-2012 at 06:47 AM.

  6. #6

    Default

    Exploiting and strategic use, are two completely diffrent things check. Players like my self who can effectively bhop for long stretches of map find the ztele mod extremely useful, there is really no hope for human survival at that point. Restrictions on ztele beyond avoiding getting tagged is stupid.
    Personal reform

  7. Default

    lmfao i want to trap zombies in paranoid now.
    o.

  8. #8
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    Default

    Quote Originally Posted by Wuman View Post
    lmfao i want to trap zombies in paranoid now.
    NOOOO >.<! It sucks being on the receiving end of that scenario
    Artist's Representation - "Finding life on the go board"

  9. Default

    This actualy brings up another point that we need to prevent bhop...



  10. #10
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    Quote Originally Posted by ZERO View Post
    This actualy brings up another point that we need to prevent bhop...
    Just to clarify, is this with respect to bhopping SCRIPTS, or the bhopping resulting from binds as well? I asked about this a while back: http://www.ibisgaming.com/forums/sho...-frowned-upon)

    Regardless, if it must be done, it must be done I will miss it... soo sooo much though.
    Artist's Representation - "Finding life on the go board"

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