As Z-Modders know, !ztele is used for zombies to escape from cades, glitches, or somehow being "trapped" so as to allow them to come back and attack a cade. My question concerns using this command during ESCAPE maps. Another admin and I had a difference in opinions; one view was that because there are automatic teleports in escape maps that consistently move zombies forward as humans progress, they should not be allowed to ztele in an attempt to get unstuck from cades, glitches, etc. that would inhibit zombies from progressing. The other view was that ztele is used for these purposes, to unstuck zombies, and should be used as it sends zombies back to spawn anyway (it's not putting them at a necessarily "better" advantage).
Example: On ze_Paranoid_Ultimate, zombies are forced to go through portals to continue chasing humans. A human managed to use the "wrench" which spawns breakable walls at the portal exit. Effectively, it traps zombies in the walls, and causes them to spawn on one another (thus inhibiting the breaking of walls as the zombie bodies block eachother's knives). Should the zombies be forced to sit there and wait until they are teleported further into the map when humans reach the labyrinth of walls? Or should they be allowed to ztele back to the portal room and either choose another portal (in this case there was only 1), or work together to have 1 zombie go break the walls and others stay put?
Pictures:
Singular_Portal.png Stuck_FP.png Unstuck_FP.png
1) Shows no other portals were open (all humans were in one "gate", so only the one behind me in this SS was open to go through)
2) Stuck within the wall just by passing through the portal
3) Managed to break wall ONLY AFTER other zombies zteled and allowed on zombie to break the walls