Map: ze_LOTR_Helms_Deep_v5
Location: Currently Uploaded to Server
Change: Zombie Spawns should be set back at spawn (not spawn in the middle of a pack of humans).

Reason:

When zombies spawn, it is when the humans just make it to the forest where a vine barricade closes if the zombie spawns towards the front. This cuts off one of the only 3 entrances (sometimes all 3 even) that allow humans to keep going forward. When this happens, the area becomes a slaughterhouse for humans, being ripped to shreds by merely 1 or 2 zombies. In a matter of seconds, the human forces can be decimated to a mere handful of ppl (GENERALLY 3-5, sometimes more or less). At this point, human forces are insufficient to hold back zombies on all fronts, and will in fact FAIL EACH TIME as the hold points throughout the map are too long for that small of a group.

If spawns are set back to the beginning, humans would have PLENTY of time to make it past the vines, and progress to the further stages. To make it more interesting, the spawn could mimic that of ze_Jurrasic_Park_Story, where zombies spawn in cages, maybe attack a few humans, but THEN are teleported further back allowing a sufficient amount of humans to continue on. IMO, that would make it fair for both zombies and humans, a challenge for both sides.