Map: ze_Blackmesa_lambda
Reason: An awful map. None of the players know what to do, some believe that map is glitched, but no one can tell because the console gives obscure commands as to what players should be defending and where they're supposed to go. The map loops around: one destination can be reached and the route can be traced backward, giving no clear sign as to where you are supposed to go. The lighting is poor, and there is an overuse of annoying flickering lights, blood stains, and other laggy and unnecessary props and decorations. There is also an excessive amount of pits of doom, insta-killing players that assume these watery pits are safe. A select few have found their way through to the end, but it will be extremely difficult for other players to learn the correct path. The two that made it to the end saw no zombies at all once they were able to leave the confusing area everyone else were, and time ran out just as the console declared "final standoff." Because of all of this confusion, humans more or less have to travel farther than the zombies or hide/camp in this overwhelmingly large map and hope that none of the many lost zombies find them. Everyone is whining and rtv'ing, and generally lost. This overdone half-lifed based map is an eyesore and a ragefest