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Thread: killing hosties

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    Lol pretty sure I know why I made the rules, thanks though. That rule was specifically made 2 ensure the bombs get planted and that people stop killing the hostages as a cheap way of winning... as before the rules were implemented WCS was kind of like the wild west... anything really went....

    also, back in the day people didn't ever really do it, as it was not allowed (once rules came into play) it wasn't till over the last year when my presence has lacked in server that new admins and regs started trying 2 change various rules, or make up claims as 2 how things are.

    for example, we all know the rule regarding 1 per team races as it comes up all the time... but there's still new people who try and challenge it for some odd reason... owns fighting with the new regulars recently being proof of that... if something is left un challenged long enough, people will start thinking that's how things actually go.

    There is not a single need or reason 2 kill the hostages as you have more than ample time 2 complete the objective.... all it is, is people trying 2 find loopholes in winning. so what if 1 single person loses a bit of money from killing the hostages? the entire team all benefits with the winning the round bonus... including the person who shot them... the cash every 1 gains beyond out wieghts the cash the 1 single person loses... I'm not saying this 2 try and convince any 1 we need 2 change it, as zero made a decision and ill respect that.... just explaining my reasoning and why it was never allowed.

    Maynard - The WCS Guy

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    Quote Originally Posted by maynard View Post
    if something is left unchallenged long enough, people will start thinking that's how things actually go.
    I haven't read the whole thread yet but this statement right here is true so damn true it needed to be quoted alone. I haven't played since the beginning of wcs but I have played for years on wcs. A good couple of examples:

    Poison Smokes being considered wards. -I was wrong about this but I have seen MANY people banned for smoking the objective. I was never really hooked on wcs back in the day when Maynard played a lot, so I don't know all the rules like he does, I just know how they have been enforced over the years.

    Wards on dropped bomb. - This one was never a problem though until recently a dispute came up about it.

    Killing Hosties. - This thread...

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    Quote Originally Posted by Spasm View Post
    I
    Poison Smokes being considered wards. -I was wrong about this but I have seen MANY people banned for smoking the objective. I was never really hooked on wcs back in the day when Maynard played a lot, so I don't know all the rules like he does, I just know how they have been enforced over the years.

    Wards on dropped bomb. - This one was never a problem though until recently a dispute came up about it.

    Killing Hosties. - This thread...
    I've seen people kicked and warned for summoning into wards for not giving the summonee a fair chance to fight back. :/ but yeah most rules, that are not in the official post, get challenged >.<

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    Quote Originally Posted by blackmail242 View Post
    I've seen people kicked and warned for summoning into wards for not giving the summonee a fair chance to fight back. :/ but yeah most rules, that are not in the official post, get challenged >.<
    there is no punishing of people summoning into wards... we don't punish people for using team work on WCS... that's exactly how the server should be played.

    if there is EVER any form of miscommunication or understanding of the rules, PM me. I'm happy 2 resolve any situations regarding the rules.

    Maynard - The WCS Guy

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    I haven't seen anyone suggest it, but what about making the hosties invulnerable? or could this just be exploited as a meat shield too often? Unless there's a way to make the bullets pass through the hosties as if they weren't there, then they'd have to be rescued.
    Quote Originally Posted by maynard View Post
    Nem, if you want to make racist jokes and shit all the time, fine.
    http://www.myconfinedspace.com/2010/07/02/nemesis/nemesis-jpg/

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    Quote Originally Posted by Nemesis View Post
    I haven't seen anyone suggest it, but what about making the hosties invulnerable? or could this just be exploited as a meat shield too often? Unless there's a way to make the bullets pass through the hosties as if they weren't there, then they'd have to be rescued.
    You mean like this one ?
    http://forums.alliedmods.net/showthread.php?p=1326461
    Tho killing hostages have always been a part of game, ( A legit but cheap way to make cts/ts loose money ) so I think that giving them godmode/relay high health is going overboard with modding.

    I think making them hot ladies will stop us from killing them :P

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    Quote Originally Posted by checkster View Post
    I think making them hot ladies will stop us from killing them :P

    As Long as you guys don't let them speak..
    This will work.

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