Quote Originally Posted by Meltdown View Post
Lately we get allot of many new ze maps but considerably more then zm maps and that is noticeable in the map rotation also allot if new ze maps just don't turn out the way they should be ze lamba is good example.

I have been watching it last 2 weeks and most ze maps get rtved like hell and never get finished properly for some exceptions there then (saw for example) I think we should test ze maps with group of people before adding them. Also there should be more zm maps added in compensation because otherwise we keep the circle of 4 ze one zm 3 ze one zm etc etc.

So please stop the adding of ze maps before there tested trough fully, right now the server is raging because of one of those new ze maps.
Don't quite know what you mean by "new ze maps just don't turn out the way they should be"...

However, the bit about testing maps before being added is kind of redundant... we already have a [CONFIGURE] section for just such problems. Having them tested before hand would put more work on ZERO and (no offense) that's not saying he would catch everything that comes out once it's been put to the test in server. If it's an issue on time running out too fast, take a list of the maps and submit them to be extended (seeing as doing them individually for the same issue would be annoying for ULA's I'd imagine?). As for SAW, if by "finished properly" you mean it doesn't reach the end due to the time running out, ZERO recently added the rcon_rountime command.

The rotation however is rather one-sided though by choosing ze maps more frequently (from what I've seen), and more specifically the older ones like LOTR and Voodoo. Nominate is useful but even so, those maps tend to get pushed to the next page where you need to press 9 and (let's face it) no one goes to look on that page... Is there a way to alter the coding for the maps that truly randomizes it? Statistically, if it were randomized we should be seeing way more zm as it's like 1:5/ ze:zm?