View Poll Results: Do you think Grenades have too much fire time and should be reduced?

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  • Yes, Reduce the amount of time that a zombie should be set on fire.

    4 26.67%
  • No, The settings are fine and don't need to be changed.

    11 73.33%
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Thread: GreNade Fire Time

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  1. Default GreNade Fire Time

    The zm needs to adjust the amount of time a zombie could be on fire when hit by a grenade; it's just too much at times. With fewer people on and a few zombies, a 38 second grenade fire time will really slow a zombie down and ruin the game-play by making a normal zombie useless.

    What the zm needs is Nade fire be based on the amount of players.

    1 zombie = max of 8 seconds
    2 zombies = 9 seconds
    10 zombies = 20 seconds...

    and capped it off at 25/30 seconds.

    This is just an idea; I just would like to see if others feel nades are too long or if their just right.
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  2. Default

    Sounds like a neat idea. It's definitely worth looking into.

    I hate those nades!

  3. #3
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    Default

    I guess they could be diminished a bit... as you say, when there are few zombies (1-4) a 30+ second nade really is a bit overkill.

    Would like to hear someone who know's a bit more about the coding that would need to go into something like this (too much and I would say work on more pressing issues). When I look at the server though, burn duration from nades isn't the main problem that concerns me .
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  4. Default

    Idk, I like the grenade settings at the moment. The only situations that one seems to receive over 25 seconds are when the zombie is standing on the grenade or when it lands in your face.....

    Reducing the fire on zombie mod is like nerfing the grenade's damage on gg, pub, or wcs.... I think players should be rewarded for a well placed nade. From the tech side of things, it sounds a little too complicated for just grenades.



    Nevertheless, I think the duration for the grenade's fire is fine as it is

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  5. Default

    The cap should be reduced to max 25 seconds, i was once burned for 38 seconds lol where i had 50 second period time to catch couple of humans.



    1 # 1

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  6. Default

    Quote Originally Posted by Bane of Soldiers View Post
    Idk, I like the grenade settings at the moment. The only situations that one seems to receive over 25 seconds are when the zombie is standing on the grenade or when it lands in your face.....

    Reducing the fire on zombie mod is like nerfing the grenade's damage on gg, pub, or wcs.... I think players should be rewarded for a well placed nade. From the tech side of things, it sounds a little too complicated for just grenades.



    Nevertheless, I think the duration for the grenade's fire is fine as it is
    I disagree grenades are easy to throw and are over rewarded. I got a 800+ grenade kill the other day and got 2 kills along with everyone crying because they were on fire for around 38 seconds. Their was 24 people; it's a tad bit too much and I've notice these amount of times on grenades that do 60 damage as well. I dont think heavy damage grenades give a few zombies much of a chance; it hurts game play for the server as well.
    Last edited by THE HOLY SH**T!; 04-28-2012 at 02:14 AM. Reason: not 1800, 800 misclicked the 1 :p
    Quote Originally Posted by EVL_Ripper View Post

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  7. Default

    Quote Originally Posted by THE HOLY SH**T! View Post
    I disagree grenades are easy to throw and are over rewarded. I got a 1800 grenade kill the other day and got 2 kills along with everyone crying because they were on fire for around 38 seconds. Their was 24 people; it's a tad bit too much and I've notice these amount of times on grenades that do 60 damage as well. I dont think heavy damage grenades give a few zombies much of a chance; it hurts game play for the server as well.
    I've never thrown a grenade that's done more than 500-800. Congrats on that...

    I'm not surprised that a 60 damage grenade would give that kind of fire time. In conventional css (pub and such), you have to be positioned kinda close to a grenade to take 60.....

    And I'm not advocating for a higher powered grenade. For most zm players, the grenade's worth lies in fire time, not in explosion damage. The knockback and armor-weakening are nice bonuses to that fire time, but stand-alone they're worthless. A grenade that barely slows a zombie is a fail nade. So reducing the fire time would make the grenade more or less useless to most players. Except for ruining barricades or blasting zombies into a holdout...



    I will yield on the idea that it might be necessary to reduce fire time on certain escape maps. But as for ZM/Cade maps and for lengthy escapes like LOTR, I will stand for zombies burning for whatever they get.

  8. Default

    Quote Originally Posted by Bane of Soldiers View Post
    Idk, I like the grenade settings at the moment. The only situations that one seems to receive over 25 seconds are when the zombie is standing on the grenade or when it lands in your face.....

    Reducing the fire on zombie mod is like nerfing the grenade's damage on gg, pub, or wcs.... I think players should be rewarded for a well placed nade. From the tech side of things, it sounds a little too complicated for just grenades.



    Nevertheless, I think the duration for the grenade's fire is fine as it is
    ^this

    there is no need to mess with nades at all. zmod is too easy as it is and the LAST thing we need to do is butter up the players to make it even EASIER for either team side. not to mention something like this would probably require a LOT of work for what it isnt even worth; esp when there are countless more important things that require "adjusting" in zm.
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  9. Default

    Quote Originally Posted by Pl@YwithM3 View Post
    ^this

    there is no need to mess with nades at all. zmod is too easy as it is and the LAST thing we need to do is butter up the players to make it even EASIER for either team side. not to mention something like this would probably require a LOT of work for what it isnt even worth; esp when there are countless more important things that require "adjusting" in zm.
    Not easier just more realistic 38 seconds burn time period is too much, that is too easy I don't think it will make it allot easier to decrease the cap on nades.



    1 # 1

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