Yes, Reduce the amount of time that a zombie should be set on fire.
No, The settings are fine and don't need to be changed.
1 # 1
“Language is a complicated thing! It has multiple meanings.”
pointless discussions... zm has always been like this dont like it? go play on another community straight up, ibis zm is great and that's why we have so many people who not only play there but have so much hours on it. you complained enough to get little town a zombie hp boost you complain about b hoppers in crouch spots and you now complain about a fucking nade?![]()
Over the past few months the zombie mod forum has been filled with different threads on subjects that matter and some that were rather pointless.
The 38 second nades have been around for ages but a thread complaining about it only gets made now. So if this was such a big issue why wasn't a thread made sooner?
If you want to continue down a path of trying to get the zombies a lot more hp ex: all above 10k hp as alpha zombies, reduce nade times ect go right ahead and continue with these threads.
I think you guys just suck as zombies.
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Pl@YwithM3 :: ibis.a: iv only heard bad stuff about it
R@y :: ibis.a Hangover: its just my default for opening links
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Pl@YwithM3 :: ibis.a: o ..... XD
†Jeimuzu(James)† <ibis>: ..
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aNex <ibis>: Oi, cunt
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Pl@YwithM3 :: ibis.a: xD
The fire time is directly related to the damage done. However I do understand the issue of when there is few players on. I actually like the idea of having a small cap in place for when there is few zombies. The additional programing would not be very hard.
Really though I need to reprogram the bonus knockback script.
I think 38 is decently a lot too, i think it should slightly be nerfed. Maybe a few seconds?
Max should be like 30-35 on your face nade, but then again whose fault is it to get in that range? Why not be quick n ztele away
But I do like the idea of lowering it more for less zombies/people in server.
o.