I've never thrown a grenade that's done more than 500-800. Congrats on that...
I'm not surprised that a 60 damage grenade would give that kind of fire time. In conventional css (pub and such), you have to be positioned kinda close to a grenade to take 60.....
And I'm not advocating for a higher powered grenade. For most zm players, the grenade's worth lies in fire time, not in explosion damage. The knockback and armor-weakening are nice bonuses to that fire time, but stand-alone they're worthless. A grenade that barely slows a zombie is a fail nade. So reducing the fire time would make the grenade more or less useless to most players. Except for ruining barricades or blasting zombies into a holdout...
I will yield on the idea that it might be necessary to reduce fire time on certain escape maps. But as for ZM/Cade maps and for lengthy escapes like LOTR, I will stand for zombies burning for whatever they get.






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