Quote Originally Posted by THE HOLY SH**T! View Post
I disagree grenades are easy to throw and are over rewarded. I got a 1800 grenade kill the other day and got 2 kills along with everyone crying because they were on fire for around 38 seconds. Their was 24 people; it's a tad bit too much and I've notice these amount of times on grenades that do 60 damage as well. I dont think heavy damage grenades give a few zombies much of a chance; it hurts game play for the server as well.
I've never thrown a grenade that's done more than 500-800. Congrats on that...

I'm not surprised that a 60 damage grenade would give that kind of fire time. In conventional css (pub and such), you have to be positioned kinda close to a grenade to take 60.....

And I'm not advocating for a higher powered grenade. For most zm players, the grenade's worth lies in fire time, not in explosion damage. The knockback and armor-weakening are nice bonuses to that fire time, but stand-alone they're worthless. A grenade that barely slows a zombie is a fail nade. So reducing the fire time would make the grenade more or less useless to most players. Except for ruining barricades or blasting zombies into a holdout...



I will yield on the idea that it might be necessary to reduce fire time on certain escape maps. But as for ZM/Cade maps and for lengthy escapes like LOTR, I will stand for zombies burning for whatever they get.