Whoa whoa, I wasn't going to talk shit at all. I was just going to point out that FFXI is a pretty 'hardcore' MMORPG and game in general, really, meaning it takes quite a bit of time investment and a very solid understanding of the game mechanics to 'succeed.' I was only bringing it up to put a little context on your explanation of why GW2 didn't really do it for you, that's all. Comparing the two games, FFXI is to GW2 as actual surgery on a human being is to Trauma Center on the Wii. LOL

GW2 I believe was banking on what most games bank on these days - marketing and hype to sell pre-orders and that 'first five hour' experience to sell the game between friends. Unfortunately, the philosophy behind FFXI is no longer the focus of games. This is for better and for worse, I think, and the move toward oversimplification and pandering to the casual market is detrimental to gamers who like a solid challenge and feeling of accomplishment when they complete a tough segment or task in a difficult game.

Luckily, the challenging genre isn't completely dead. We still have games like Demon's and Dark Souls to keep us masochists entertained.