Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Turn off zombie classes on certain maps or remove the maps

  1. Default

    Quote Originally Posted by B1ackOut View Post
    Ibis has had these old maps with these settings for years, why should we change the settings because players dont want to adapt to the way the server runs. This may be seen as an error or something to fix to you, but to the rest of the community it is fine and is used to watching for poisons and preds. It adds more challenge to being a human rather than having zombies follow the same path over and over and over again.
    The old times are in the past, and if you play on the server you might have noticed. but ok fine don't change it. It's just that these days is one rape fest, and if u like to live in the fantasy that people will ever learn that's fine with me. If there would be challenge, then u will need people with brains which are hardly around.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

  2. Default

    The stats say that most people have piss-poor strategy, actually. It's not that difficult to win if you have good players. I switched from poison to deformed because it was too difficult to win against humans on that map as poison without getting killed.

  3. #13
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default

    Quote Originally Posted by Meltdown View Post
    I never see human win them, and the stats speaks that too, and the stats say the truth.
    ...Let's start back and work through this quote...

    1) Stats say the truth: HA! I think it's been mentioned in past threads that the current stats on ZMod are a JOKE. Due to the ability to manipulate what you play as (z or h) on any map, it's not so much good players on the top as players with logged hours and who have developed the best methods for certain maps. That's not to say that Wuman or Fallen can't make a worthy cade on something like Atix_Helicopter (which very much is possible...), but it makes more sense to turn zombie as soon as possible because it's a small map and easy to rake in kills before the average player can make a cade.

    2) Stats speak that too: Again, just because veteran or proficient players choose to go zombie does not mean that they will get the kills. It's a simple shift of power (all good players go Z --> They tag a few humans --> zombies multiply like rabbits because no good players stayed human to fend them off).

    3) I never see human(s) win them: I know you have a good deal of hours logged Meltdown, and I mean no disrespect from what you personally have witnessed, but to say that humans have NEVER won this map is just asinine... I can go here (http://www.ibisgaming.com/zm_stats/map.php?id=9) and physically SEE that humans have won 4048 (25.98%) times. Of course we also account for the fact that this map has been on stats longer than classes have been active (i think?), I personally have won this map as a human at least have a dozen times.

    Meltdown, although this map is very easy for zombies (or rather easy against noob humans), it shouldn't stop proficient players from winning it. You can shoot zombies can't you? They do need to JUMP to get to the ledge don't they? You do initially START the round with more numbers? It's a challenge sure, but saying this map is un-winable either tells me you should not be in the top 10 on ZMod, or that the stats indeed show nothing correlating with actual skill anymore.


    As for this thread: No, zombie classes offer a challenging diversity that builds players into STRONGER more USEFUL players for the entire server. I don't much care for ATIX_Helicopter just because it's so small, but removing it completely from the server is wrong if your only argument is "humans don't win".
    Artist's Representation - "Finding life on the go board"

  4. Default

    Yes u can shoot zombies....but that isn't the point. Also there isn't anywhere to cade on a map when the whole map blows up...sure u can go to the bottom stair area and hope ur in a right spot b4 it blows up but it won't matter bc someone will tag u as everyone knows about that spot and u cannot cade against it. Ur points are moot and ur not even thinking. If the stats indeed say 25.% win and includes the old ones where u actually could win then again...why would someone spend there time playing on something that there going to lose 75% of the time. I don't mind a challenge....I don't mind cade maps where you can personally cade and protect urself and have to fight for it...that's fun...what isn't fun is when the map cannot compensate for something it wasn't even considering and then you get stuck on it bc you need 3/4 of the retards to rtv to get off it. FYI this is the reason I stopped playing zmod and I used to be one of the most active users on it.

  5. Default

    Quote Originally Posted by Chef C Green View Post
    .

    but it makes more sense to turn zombie as soon as possible because it's a small map and easy to rake in kills before the average player can make a cade.

    Stats speak that too: Again, just because veteran or proficient players choose to go zombie does not mean that they will get the kills. It's a simple shift of power (all good players go Z --> They tag a few humans --> zombies multiply like rabbits because no good players stayed human to fend them off).
    all against the rules to do.

  6. Default

    Quote Originally Posted by T3h tyrant View Post
    all against the rules to do.
    Stupid people are stupid. Rules have never been enforced and never will be....deal with it.

  7. Default

    Quote Originally Posted by X 1 Viper1 View Post
    Stupid people are stupid. Rules have never been enforced and never will be....deal with it.
    actually i do enforce the rules.

  8. Default

    Quote Originally Posted by T3h tyrant View Post
    all against the rules to do.
    truth is truth., tyrant for president. all whom dissagree with the above statement gtfo

    atix can hardly be considered a cade map and personally i think its stupid to try doing so. humans (are supposed to) win by climbing up to the holdout point and sit there defending as a group until the choppah arrives and they can fly to victory. but instead people do any of the following:
    • run from spawn having no idea what to do because theyre a noob

    • run away from spawn and try to hide instead of completing the objective...because theyre a noob


    • by some means attempt to prenuke the map for trolling sakes, because theyre a noob


    • intentionally get tagged at the beginning to rake in zombie kills and manipulate rank and preventing cts from ever winning... because theyre a fucking retard who should be banned


    • make a barricade and hold it out, which no matter how well you fight off zombies, the caders will fail because theyre not able to get to the choppah in time afterwards...because theyre noobs


    • run directly to the holdout point on the platform, wait for the choppah and then die doing so because there are so few of them up there BECAUSE the rest of the idiots playing are all off doing any of the above listed things instead.,



    THAT is why atix map fails. its not the classes to blame, its the poor choices that ct's make from the start of the map. now putting all of this bs aside, cant you all just let this be? a clan member has already given their 2 cents on the matter and unless im mistaken, that should be more enough to say this thread is done. k?
    Last edited by Pl@YwithM3; 06-17-2012 at 04:40 PM.
    Pl@YwithM3 :: ibis.a: google chrome ;z
    Pl@YwithM3 :: ibis.a: iv only heard bad stuff about it
    R@y :: ibis.a Hangover: its just my default for opening links
    R@y :: ibis.a Hangover: i use opera
    Pl@YwithM3 :: ibis.a: u use a black woman?
    R@y :: ibis.a Hangover: opera is a search engine you noob
    Pl@YwithM3 :: ibis.a: o ..... XD

    †Jeimuzu(James)† <ibis>: ..
    †Jeimuzu(James)† <ibis>: excuse me while i go eat an orange.

    Quote Originally Posted by maynard View Post
    I don't speak retard... try again some other time.
    aNex <ibis>: Oi, cunt
    Pl@YwithM3 :: ibis.a: haii
    Pl@YwithM3 :: ibis.a: um... cock
    aNex <ibis>: HA!
    aNex <ibis>: You have no cum back
    Pl@YwithM3 :: ibis.a: IF I WANTED MY CUMBACK ID HAVE WHIPED IT OFF UR MOMS CHIN
    aNex <ibis>: OH SNAP
    aNex <ibis>: I've never heard that before
    Pl@YwithM3 :: ibis.a: EXACTLY U SAY NOTHING
    aNex <ibis>: You have legitmatley made my day
    Pl@YwithM3 :: ibis.a: xD

    Quote Originally Posted by Meltdown View Post
    U know I'm always right. and deep down everyone knows it although admitting it is the second thing.

  9. Default

    Quote Originally Posted by Pl@YwithM3 View Post
    THAT is why atix map fails. its not the classes to blame, its the poor choices that ct's make from the start of the map..
    This. We use to win this map with a high % way back with all the classes that we currently have. It's just the mentality of people in the server anymore. No one works together and everything is usually fail.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

  10. Default

    I wonder what the average IQ of ppl on the zm server is.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •