I have found that the dmg stack prevention for all races on hit based abilities used && instead of || this means that the dmg was only filtered if it went off from a nade at the same time. This issue will be corrected on all races to properly prevent dmg multi stacking when Jack is released.

I am very surprised this glitch has gone on this long without being discovered. Luckily I was looking over the programing for jack and explaining how the hit based abilities work to a friend when I realized that the coding was not correct.

I can only imagine how long this would have continued if I had not been translating the code to raw English.

From this lesson I will now prior to release of all new programs translate and read the code in raw English to ensure that it is working as intended as a method to prevent bugs