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Thread: Turn off zombie classes on certain maps or remove the maps

  1. Default Turn off zombie classes on certain maps or remove the maps

    Maps like ATix and 4away tunnel are classics, they used to be the most played maps ever and everyone loved them, but with these zombie classes the maps are rather crap, can't we just disable them on these maps only? these maps are so much fun if there wouldn't be zombie classes.

    I could make a list of maps that might need this, but first want to hear what people think.



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    “Language is a complicated thing! It has multiple meanings.”

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    Different zombie classes present different advantages for players on every map. Why turn it off for maps where zombies just have a greater advantage?

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    because the maps werent made with those classes in mind. Take atix heli for instance...was not thinking about jumpers or preds...jumpers just wait for one idiot (who always goes to the edge dont try and deny it) and then bam rd over...why play on it then?

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    Meltdown have you ever once put some thought into what you post on these forums, or do you just blurt them out like you've got turrets syndrome? Races to each map define really what type of place you need to go to survive it's really not that hard... If the map is that fail that you need to remove the zombie classes then it probably shouldn't be on the list...


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    The zm is fine and presents variety. Nothing needs to be changed besides some maps being taken out + set all the ze's to no parachutes, including atix.
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    Quote Originally Posted by Assassin View Post
    because the maps werent made with those classes in mind. Take atix heli for instance...was not thinking about jumpers or preds...jumpers just wait for one idiot (who always goes to the edge dont try and deny it) and then bam rd over...why play on it then?

    Then don't build your entire defense from zombies around the chances of someone not being tagged by a zombie. There are plenty of places to cade and hide.

    It's not the fault of the map if you have piss-poor strategy.

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    Quote Originally Posted by christopher View Post
    Then don't build your entire defense from zombies around the chances of someone not being tagged by a zombie. There are plenty of places to cade and hide.

    It's not the fault of the map if you have piss-poor strategy.
    It's your piss-poor brains who fails to realize that these maps cannot be played with classes, I never see human win them, and the stats speaks that too, and the stats say the truth.


    @Rezel I don't give a fuck, when i see an error i will blurt it out on the forums there no such rule I cannot. Why have these maps if there totally useless.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Quote Originally Posted by Meltdown View Post
    I could make a list of maps that might need this, but first want to hear what people think.
    ok, you heard what people thought. make that list and take it to the remove map section bc honestly nothing more will come from this thread aside from another flame war
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    Quote Originally Posted by Pl@YwithM3 View Post
    ok, you heard what people thought. make that list and take it to the remove map section bc honestly nothing more will come from this thread aside from another flame war
    I noticed, just find it such a waste that such good classic maps are going to waste like this.



    1 # 1

    “Language is a complicated thing! It has multiple meanings.”

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    Ibis has had these old maps with these settings for years, why should we change the settings because players dont want to adapt to the way the server runs. This may be seen as an error or something to fix to you, but to the rest of the community it is fine and is used to watching for poisons and preds. It adds more challenge to being a human rather than having zombies follow the same path over and over and over again.

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