here's my concern: should it be based on "difficulty" or on probability? especially for giving up the gg win, saying it's 500 times harder than losing a level...well look at it probability-wise. let's say it takes 15 rounds and there are 20 players. the average number of deaths would be 15, multiplied by 20 players = 300. that means that about 1 in 300 deaths gives up a gg win. similarly the average number of kills should be 15, again 1 in 300 kills grants a gg win. but the other question is whether or not we should punish the one who gives up the win so severely. probability dictates that you stand (on average) a 1 in 19 chance when the server is full of giving up that win. the fewer deaths you have, the lower your chances, and vice versa. but since it's just a matter of probability, should it really cost 500 kills if you just happen to be in the wrong place at the wrong time?
another point i hinted at in there is that the good players will get their wins, indeed, but they will also have excellent k/d ratios. so should being the lucky one to get a win be so much more advantageous? to where it's worth 1000 kills? ALSO if some people, say, fluffy, penis, mut, and myself, all get on at the same time...everyone else in the server will suffer rank-wise, because they can't get that win worth 1000 kills, and those of the top players in there (competing for high ranks) would also suffer as we stand much less chance of getting a win as compared to when it's just one of us and a bunch of scrubs. it is my personal belief that the rank system shouldnt be so dependent on how many hours you've put into the server. it should prioritize these three things (after a certain point with wins): win%, kdr, knife kills. to me, those things are the truer display of skill than putting in 900 hours and winning the probability game. after all, the determining factor in this rank is called "skill" and not "determination". i think we need to think in terms of what gets you wins, not just that you have wins. kdr and win% will get you wins, so being the base of what makes you a successful player, it should be the base of the stat system imo.






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