The issue is that the only time death is counted against you is when you actually lose levels or lose the game.
---------- Post added at 08:52 PM ---------- Previous post was at 08:48 PM ----------
Also I was using those numbers to demenstrate the value of one thing over the other. You notice that in the stats that the best players have much less gg_lose events for the number of wins. In the existing stat system I have aldrady shown in mutiple examples above that the new strucutre allows for those with less wins to have a better score than someone with more by that plaer having more level up events.
I would like to see someone actually do the math and see if they can come up with something better. You can see the example data mutiple times in the previous posts.