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Thread: ZMod Rank Balancing

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    Yes body shots is correct. Currently the default game only gives them for HS so I made a mod a long time ago to give them to body shots but it does not work very well and also stacks on HS. I will be making a new one from scratch.



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    So were getting back the old deformed?!?!?

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    What was the difference?



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    the old deform was very strong and everyone feared it because it had hardly any knockback. Now its just useless because of how slow it is plus theres more knockback then before.

  5. #55
    Join Date
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    East Coast (and that's all I'm tellin' xD)
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    Default

    Quote Originally Posted by T3h tyrant View Post
    the old deform was very strong and everyone feared it because it had hardly any knockback. Now its just useless because of how slow it is plus theres more knockback then before.
    Old deformed did rape... quite hard too if i remember haha. I kinda don't mind where we're at with the deformed to be honest. It's not as good at getting in to crouch spots alone (unless you're starter with the 13k hp), but it can be a great way to start off a Z-train into a tube or something (once you get the first 2-3 zombies behind ya, ztele and save yourself for another cade). The speed is slow for sure on the cade maps but when bhopping through escapes it makes good time compared with other classes. Slight increase on the speed for cade maps would be nice just to get around the map though =\.

    On a side note, this class is EXTREMELY slow in the vents, dunno if that could be bumped up separately from when not crouching? or that may be a valve limitation?
    Artist's Representation - "Finding life on the go board"

  6. Default

    Quote Originally Posted by Chef C Green View Post
    Old deformed did rape... quite hard too if i remember haha. I kinda don't mind where we're at with the deformed to be honest. It's not as good at getting in to crouch spots alone (unless you're starter with the 13k hp), but it can be a great way to start off a Z-train into a tube or something (once you get the first 2-3 zombies behind ya, ztele and save yourself for another cade). The speed is slow for sure on the cade maps but when bhopping through escapes it makes good time compared with other classes. Slight increase on the speed for cade maps would be nice just to get around the map though =\.

    On a side note, this class is EXTREMELY slow in the vents, dunno if that could be bumped up separately from when not crouching? or that may be a valve limitation?
    or.... just bring back the old deformed which was the best class

  7. #57
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
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    410

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    Quote Originally Posted by T3h tyrant View Post
    or.... just bring back the old deformed which was the best class
    It was the best for a reason, it was a tad OP . If it works better with the new adjustments being made, I'm all for it. If it becomes too powerful though, we're just gonna find ourselves right back in here (except there will be whiners rather than civilized, rational players ).
    Artist's Representation - "Finding life on the go board"

  8. Default

    Quote Originally Posted by ZERO View Post
    In the next few days a major change will be made to knockback. It was originally programmed to make things more manageable but it is clear from the code it is a clusterfuck. I will be updating the code so that knockback will work as it did in the original ZM.
    FUCKING RIGHT! Thank you Zero! Also, great work with the Zspawn. It's working very well.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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    To kill the old deformed required teamwork and this new deformed requires none.

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    Quote Originally Posted by Chef C Green View Post
    I'm assuming this is gonna fix (hopefully) the issue with hitboxes vanishing into the ceiling when players are bhopping in crouch spots to hide them from humans? More knockback for body shots?
    Somewhat, but not really.

    ---------- Post added at 06:39 PM ---------- Previous post was at 06:36 PM ----------

    Quote Originally Posted by T3h tyrant View Post
    the old deform was very strong and everyone feared it because it had hardly any knockback. Now its just useless because of how slow it is plus theres more knockback then before.
    That's bullshit. I rape with the new deformed. It only has more KB because it's headshot KB was increased, which it needed. Now when the new KB mod is in place, it may need a bit of a buff.
    Make all your last demands for I will forsake you and I'll meet your eyes for the very first time, for the very last.

    maynard <ibis>: they are awkward and last 2 damn long. I prefer thinner smaller ones

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