So it is time to make some changes to the stats. For those who forgot here is how things work now:

Humans Win: Everyone on ct team +5 bonus, Everyone on T team -5 bonus

Zombies Win: Everyone on T team +6 bonus

After that the points are variable depending on your rank and the player who you killed or tuned into a zombie relative to you. This part works exactly the same as it does in pub ranking. There is a weight added to the weapons to act as a multiplier for the rank amount normally awarded for a kill these are:
ak47 AK-47 Avtomat Kalashnikov 2.00 Assault Rifle
aug Steyr Aug A1 2.00 Assault Rifle
awp AI Arctic Warfare Magnum 0.50 Sniper
deagle Desert Eagle .50AE 3.00 Pistol
elite Dual Beretta 96G Elite 3.01 Pistol
famas Clarion 5.56 2.25 Assault Rifle
fiveseven FN Five-Seven 3.10 Pistol
flashbang - -
g3sg1 H&K G3/SG-1 Sniper Rifle 0.50 Sniper
galil IDF Defender 2.25 Assault Rifle
glock Glock18 Select Fire 3.50 Pistol
hegrenade High Explosive Grenade 4.00 Thrown
knife Bowie Knife 10.00 Melee
m249 FN M249 Para 1.25 Machine Gun
m3 Benelli M3 Super90 1.75 Shotgun
m4a1 Colt M4A1 Carbine 2.00 Assault Rifle
mac10 Ingram MAC-10 2.75 Submachine Gun
mp5navy H&K MP5-Navy 2.50 Submachine Gun
p228 SIG P228 3.10 Pistol
p90 FN P90 1.75 Submachine Gun
prop_physics - -
prop_physics_multiplayer - -
scout Steyr Scout 3.75 Sniper
sg550 Sig SG-550 Sniper 0.50 Sniper
sg552 Sig SG-552 Commando 2.00 Assault Rifle
smokegrenade_projectile - -
tmp Steyr Tactical Machine Pistol 2.75 Submachine Gun
ump45 H&K UMP45 2.60 Submachine Gun
usp H&K USP .45 Tactical 3.10 Pistol
xm1014 Benelli XM1014(M4 Super 90) 1.75 Shotgun
zombie_claws_of_death ZOMBIE Attack 1.10 Melee



So let me start by saying that the section above be changed but I do not know what to yet. It will be based off the data we have in kills for all the weapons over the years. I think it will be more balanced if all the weapons multipliers are correctly relative to how often people are actually getting kills with those things. This will likely result in the point value of zombie_attack being reduced.

Now onto the main determiner of rank, the bonus points. Here is how the new system will work:

Humans Win: All alive humans get +10bonus, All zombies alive and dead get -10 (will track any who left game). For every 1% difference in the win ratio over 50% (51,52,53,54...) all alive humans will gain +1bonus

Zombies Win: All alive and dead zombies will get +5. All mother zombies will get +5 (will track any who left game). For every 1% difference in the win ratio over 50% (51,52,53,54...) all alive zombies will gain +1bonus



So here is the explanation: the new ranking makes it so that when a map is 50/50 humans winning is rewarded more than zombies winning. In other cases zombies winning rewarded almost as well as ct's winning. The best rewards are for the players on either team who actually make it to the end and beat the odds when stacked against them. Awarding mother zombies if their team wins properly rewards starting zombies but only when they are actually able to win. The reason for this is a starting zombies role to cause their team to win should be = to a human's role to win. This ranking system correctly rewards the role that mother zombies play.

In this system rank will largely be based on wins as it is now. However the new manor of distributing bonus points should prevent rank manipulation. In fact the system is designed to punish attempts to manipulate rank by better rewarding players who are actually spending time in the game playing and not trying to rejoin or who knows what in order to manipulate their rank.

Please post comments and questions below.