Results 1 to 10 of 22

Thread: ZM Stats Rework

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. Default

    Sounds good, weapon classes are just perfect with the points given adjusted. Now people will have to work together too win more challenging maps and with the skill being awarded to those who win, it should be interesting too see how other players react to the current changes.

    Zombie claws are just fine the way they are, there is nothing wrong with the points awarded towards a human kill as a zombie. Weapons are pretty accurate in the skill base they give out, with a zombie attack being at just 1 and a machine gun a 1.25 they are low enough too not really cause a big difference or high enough to really distraught the stats.

    Edit: In addition make "purposely getting tagged" by a zombie illegal. Some players use this to get around and some can get 5-10 zombie kills a round if they are a very good zombie. This ultimately makes it worth getting tagged and taking the 1 death aswell. With the adjustment to the way the server awards rank points, players cannot purposely get tagged to be on the "winning" team. For some players, We can get 7 kills atleast every round. Sometimes we can hit 15-20 if it's a full server, so to reduce people purposely getting tag to ruin the game-play would better the game-play itself. Besides, I could be a dick every round and get tagged purposely, it would just end up bad for everyone-else 98% of the time.
    Last edited by THE HOLY SH**T!; 07-17-2012 at 01:28 PM.
    Quote Originally Posted by EVL_Ripper View Post

    Oh and let your mom know I did receive the invitation she sent for your party at Chuck E Cheese tomorrow.

  2. Default

    I think where your all getting confused is the system will look at the % chance a team has to win on a given map based off that maps stats.

    For example when humans win on zm_ATIX_helicopter each human that is alive at the end would get +24 bonus points on top of the +10 normally awarded.

    When zombies win on that map they only get +5 unless you were a mother zombie and then you get a total of +10.

    In zm_tx_highschoolbeta7 when zombies win they get an extra +16 bonus points where as humans winning only get +10 if they are alive.

    In zm_little_town for example when the zombies win they will get +41 bonus points where as humans only get +10.

    A key to remember is that bonus points for humans are only for the humans that actually are still alive at the end of round. Where as zombie points are for everyone who turned into a zombie at any point during that round.



  3. #3
    Join Date
    Jan 2012
    Location
    East Coast (and that's all I'm tellin' xD)
    Posts
    410

    Default

    @Holy, I HIGHLY doubt making "purposely getting tagged" as a rule is going to go well... with all the stuff dealing with Rank Manipulation, it's a case-by-case basis that can have many interpretations (even when demos are present as you have shown us through past bans made on you). What seems like getting tagged on purpose to one person, is showing off to try and kill a zombie (and failing) to another. Basically, it should be under the admins' responsibility to determine if it warrants taking action against.

    For instance, if a new player is sitting at spawn and not moving, happens to get tagged, and then winds up getting 10 kills, I'll look the other way (mainly because it's someone not normally seen on the server and it's 1 round). If it progresses further and becomes a trend across rounds/maps, then he's going to get warned/kicked/and banned for rank manipulation. Making a separate rule for it could cause admins to look for it happening when it's not there, OR try and justify abuse with it.

    @Zero, makes sense, still have no objections to the idea.
    Artist's Representation - "Finding life on the go board"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •