I'm just going to go straight through every weapon.

*cracks fingers*

Para- Fine

AWP- No one can access it anyways

Autosnipers- Same as AWP

AUG- Fine

SG552- Fine

FAMAS- Fine since it doesn't work underwater

Galil- Same as FAMAS

M3- Decreased knockback means less efficiency in crouch spots so fine.

XM1014- Has less knockback than the M3 as well as damage but automatic so fine.

M4A1- Fine I suppose though I could see it a tad lower.

AK47- Same as the M4A1

P90- Fine

UMP45- It needs to replace the TMP and be equal to the MAC-10. The UMP has ZERO cading capabilities as well as a low rate of fire and high reload time. I say 2.75.

Mac-10- Fine. High reload time but high damage coupled with low accuracy and average cading speed.

TMP- Should be 2.50. Fastest reload speed of any automatic gun, average damage, good cading time. The only thing it loses in is knockback.

MP5- Fine though I could see it as 2.60 due to its average cading time.

Dualies- Why is it 3.01? What's the .01 for? Besides, it should be lower due to the fact that it's firing speed is entirely dependent on how fast you can click the button. You can easily turn a pair of dualies into an automatic weapon. 2.8 would seem fair.

Deagle- Fine.

Five-seveN- Could be higher. The large clip size is balanced by the low damage and knockback. 3.25 seems good.

P228- Fine. It's the best pistol next to the dualies. High damage, good knockback and clip size.

USP- Should be with the glock again. 12 bullets, moderate damage and knockback.

Glock- Fine I suppose. It has a large clip and decent knockback. The only thing is its damage is awful.

Hegrenade- I see zombies die far more often to the fire damage than the actual nade itself. Fine.

Knife- AFK manage fixes abusing it.

Scout- I could see an issue with this in crouch spots like snoopie. It has excellent knockback and good damage. Everyone runs fast with the scout.

Zombieclaws- 1.0 works. Make it baseline.

The team bonuses at the end of the round are fine by me.