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Actually this made me realize that all timers need to be killed on round end. This will resolve this glitch and many others that can cause crashes ect.
They key is that it should be considered bad practice for a timer to continue after a round ends. This will only apply to timers greater than 2-3 seconds in length.
Yes, originally I did not have plans for effects for this one b/c they do not actually do extra dmg or anything but I felt there was not enough effects to do this race justice and so I did it. The hard part was making it only apply to this race and not all nades.
---------- Post added at 01:40 PM ---------- Previous post was at 01:31 PM ----------
Tested, glitch patched thanks to 10 more lines of code!
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