I dont think so but i am zeroing in on a tick mark in the game
I dont think so but i am zeroing in on a tick mark in the game
No, I think Outty renamed himself batwomen for a short while because the admin batman (the admin in question) is quite friendly to players that are open
Last edited by Bane of Soldiers; 08-12-2012 at 02:49 AM.
Attachment 6189
84500~ batman tells me 4 only in the cade
86600~ "evil leave or be slayed" (not really fair- forcing me to lose)
88120- I am slayed.
I love roy_the_ship. I recall once playing bumper boats, than for some reason they glitched into each other, flipped upside down in the water, and we all drowned haha. Than they glitched out and reappeared in the sky stuck together for the rest of the time we played the map. What a fun time that was haha.
Roy_highway is best map imo.
i can't speak on the rules for zmod but here's how it happened:
there were 4 players in a nook beside the stairs in the bow of the ship, first level below the deck (near the container with a van, 1 level down). i know there's a rule about how many people are in a crouch spot (right?), however this spot is tall enough to stand in (although all players are crouched). ferret runs in and joins, not breaking any cades or anything, batman warns that he'll slay saying 4 is the limit for that spot, then slays. i'll let those with more knowledge in zmod determine whether or not 4 people is indeed the limit there or not.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
Through the darkness of futures past,
The magician longs to see
One chants out between two worlds:
Fire, walk with me.
A uniform crouch spot limit has long been given up in-server; it has fractured into three components: the original 2 per tube/pipe (for non zm-ers, this refers to those round concrete pipes), the uniform "accepted by everyone" limit, and the non-uniform "depends which admin" limit. The difference between the second and third, is that I have not seen all admins (specifically, older generation of zm admins) acknowledge such a limit. This is strictly my observation, and there are, most definitely, exceptions.
Also not set in stone: many have come to set a limit on the basis of what is favorable to the survival of the first humans in the crouch spot. Such limits are not to make it "fair" for the zombies, but to reward and protect the humans that make it to the holdout before the spot is considered "full." Once it goes past the generally accepted "full" limit, the chances of survival are effectively destroyed. Reason is that there just isn't enough practical space. Thus, any humans "past the limit" are an immediate liability: they are too close to danger, no matter how many guns you have. Once the liability turns into a threat, it becomes a chain zombification effect. Which leads to much deserved whining, which leads to the formation of practical rules.
The limit for that specific area on zm_roy_the_ship is 4. It has long been that way, and falls under the category of limits I call "uniform, accepted by everyone." This is legal; it was the same way with zm_pulse_templeofdoom_final, where there was an unwritten limit for three humans per platform, until aNex finally wrote it into the v2.4 revision of the ZM rules. Every ZMOD regular knows of this limit.
I was trying to find this for a while, but I ended up doing so after I typed up that huge ass paragraph above....
Those of us from ZMOD have only followed the first portion of this.... Probably should have remembered the second part. Oh the irony in the last three sentences!!!
I say no abuse
Last edited by Bane of Soldiers; 08-12-2012 at 07:28 PM.