View Poll Results: what do you want 2 see happen with the nade rule?

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  • Keep the nade rule the same as it currently is

    6 16.22%
  • Revert back 2 the original way we had nades set up

    31 83.78%
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Thread: Nade Rule [Vote]

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  1. Default

    Id say keep it just for the hell hunter race, this race is hard to play as it is, and sometimes only playable on few maps, reverting back would even "Nerf" it more as you would have to pick your nade spots even more carefully. Anyways, the fire nades or poison nades don't do any or very little damage, this is just another tactic IMO, same as molecule using his ulty on the bomb.

    I know there is few issues with this, but honestly almost never anything major and very uncommon in general that, since hell hunter isn't used on every map.

  2. Default

    Revert

  3. Default

    Its not the damage that matters, the noise you produce when you walk through the smoke and fire, combined with the slow pace you go does make putting this nades on the objective area more unfair than annoying. Question though, does reverting the rule also include nade spam of objectives by santa?
    I hit Brett right in the feels.

  4. Default

    nade spamming objectives is never allowed.

    Maynard - The WCS Guy

  5. Default

    Nade rule should be reverted so it does not contradict with rule 12-"There must be a clear path for the opposing team to take towards their objective at all times." I suppose flash nades are fine but smoke nades are not allowed to cover bomb site?

  6. Default

    I vote for option two, but, as I don't recall how it was handled, how do we deal with the unpredictability of nades? Bouncing off/getting stuck in people/props, odd angles, frozen physics, ect. Do we just treat it as wards and figure if someone is using it, they're responsible for the risk of the radius being larger than they thought, or is there a little more leeway?

    Hyper: given the number of them you have, a usual strategy is to simply use them as weak wards and block paths and give an early warning system. Especially the smoke nades, you DON'T want to put those on a site, because people can use them as cover. While I agree it can be a strategy, I'd think using it on the sites would actually be worse for you, wouldn't it?

  7. Default

    yes... it's treated like wards... if you fail.... you've failed.. simple as that... warn/kick/ban.

    Maynard - The WCS Guy

  8. #8

    Default

    I think it's clear what the community wants.
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  9. #9

    Default

    Revert. Makes no sense to make it vague and exploitable.

    Hell Hunter's HE nades + Smoke nades = wards. Flash is OK due to teleporting benefit, despite the sparks can light enemies on fire.

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  10. Thumbs up

    retweet, too hard to do objective and i get pussy sometimes...
    hi guys... welcome deaglizer...

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