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Thread: Balancing weapons.

  1. Default

    logan, no.

    it's called, strategy. as an example, on the old (pre-OB update) server, our succubus hunter race worked slightly differently. it gave a random chance to get a head on-hit. not on-kill. so what smart people would do, is take a glock or FiveseveN and use that to rack up skulls easilly (less damage = more hits = more chance to proc)

    what i'm trying to get at is that you need to pick either damage, or procs.


    i commend you on starting this thread off a bit better than your last one, but there really isn't anything valid about what you bring up.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  2. Default

    Quote Originally Posted by brett friggin favre View Post
    maybe i should explain for retards from other planets.

    1. you missed the part where i said most of our damaging skills are percentage based. meaning the more damage the bullet does, the more damage the skill does.

    2. you missed the part where i brought about the idea of accuracy, and spread, particularly over range.

    you're assuming perfect accuracy and not taking into account percent damage. when you take those things into account, yes the tmp will outperform the m4 at very close range, but that's how it is really. the m4 will outperform the tmp when you take how the server actually works into account at mid/long range. and that's just a microcosm of the weapon balance as a whole. no changes need to be made, none will be made. the balance of weapons was taken into account when the races were created and optimized. also you're using arbitrary numbers for standard bullet damage which make no sense and actual numbers of base bullet damage would wipe out the difference in procs (also using arbitrary numbers) that you pointed out.
    I'm taking into to account all skills not just dmg or i wouldn't use human's bash as an example.
    I noticed the diference this did in the server i played. Alot of people used tmp/p90 alot in any race you could buy it, after the change they started to buy "normal" weapons like m4, ak, scout, shotguns etc...

    ---------- Post added at 11:31 PM ---------- Previous post was at 11:29 PM ----------

    Quote Originally Posted by acolyte_to_jippity View Post
    logan, no.

    it's called, strategy. as an example, on the old (pre-OB update) server, our succubus hunter race worked slightly differently. it gave a random chance to get a head on-hit. not on-kill. so what smart people would do, is take a glock or FiveseveN and use that to rack up skulls easilly (less damage = more hits = more chance to proc)

    what i'm trying to get at is that you need to pick either damage, or procs.


    i commend you on starting this thread off a bit better than your last one, but there really isn't anything valid about what you bring up.
    OMG!!!

    That's what im saying, higher fire rate = more proc = tmp, p90, glock, fiveseven etc are stonger than they should.
    It doesnt matter if they do less dmg they will do more because there will be more procs. The % in the skill description was the same after the change i dont know what formula they used i know they fixed it.
    Last edited by LogaN; 09-11-2012 at 11:37 PM.

  3. Default

    These type of threads should be humorous but they just lower everyone's IQ by 10 points the more they try to comprehend the sheer foolishness of someone who claims to play here a lot, but apparently can't stand the way things are.
    I hit Brett right in the feels.

  4. Default

    another hole in your stupid argument, you complain that you're dead here without a lace, and you don't have the money to buy one...then complain that the cheaper weapons are too good. if we were to buff the more expensive weapons, that would mean less chances to buy lace. you're still asking for a complete overhaul of an already successful wcs server.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  5. Default

    Quote Originally Posted by LogaN View Post
    OMG!!!

    That's what im saying, higher fire rate = more proc = tmp, p90, glock, fiveseven etc are stonger than they should.
    It doesnt matter if they do less dmg they will do more because there will be more procs. The % in the skill description was the same after the change i dont know what formula they used i know they fixed it.
    but what i'm saying is that such is the way of things. the weapon balance is fine in our wcs server.
    Quote Originally Posted by OMGBEARS
    I feel it is important for me to let you know how feeble your efforts to strike such feelings inside of me really are. I have the internal fortitude of a large animal, an elephant, for instance. Likewise, I'm the result of coitus between the devil and a pack mule made out of chainsaws, so I am extremely strong, and carry little care for others in this world. Trees also stand aside due to my chainsaw blood.
    Quote Originally Posted by ๖ReS View Post
    How am I supposed to tell you to fuck off without replying ?

  6. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    but what i'm saying is that such is the way of things. the weapon balance is fine in our wcs server.
    So you just gave me an example that a race had to be changed because the proc rate isnt working as it should then you say it's balance? If it was balanced the race didn't have to be changed. lol...

  7. Default

    Quote Originally Posted by acolyte_to_jippity View Post
    it's called, strategy. as an example, on the old (pre-OB update) server, our succubus hunter race worked slightly differently. it gave a random chance to get a head on-hit. not on-kill. so what smart people would do, is take a glock or FiveseveN and use that to rack up skulls easilly (less damage = more hits = more chance to proc)
    Quote Originally Posted by LogaN View Post
    OMG!!!
    That's what im saying, higher fire rate = more proc = tmp, p90, glock, fiveseven etc are stonger than they should.
    It doesnt matter if they do less dmg they will do more because there will be more procs. The % in the skill description was the same after the change i dont know what formula they used i know they fixed it.
    What are you trying to get at, Logan? Please explain why you think that these weapons are stronger than they should!!! What suggests that such an inferiority should exist? As far as I'm concerned, the weapons and proc rates are great as they are. The proc rate is just another facet that is, probability and statistically speaking, married to the firing rate of a weapon, and is yet another thing to consider when you choose your weapons! You're practically suggesting that if someone enters one ticket into a lottery, they should have an equal chance to win as the person who entered twelve times! When you're using slower shooting weapons, you're supposed to account and adjust for an inferiority that is inherent to the weapon: it's ability to let off hits in a set period of time. The need to adjust for this does not necessitate buffs in slow firing weapons or nerfs in fast firing weapons!

    And Brett is spot on. Your calculations are bad, and you should feel bad.
    Last edited by Bane of Soldiers; 09-12-2012 at 12:16 AM.

  8. Default

    Er, suc didn't have to be changed, we edit: received it changed. It came with the initial mod.
    Last edited by Blackmage; 09-12-2012 at 12:14 AM.

  9. Default

    Quote Originally Posted by Bane of Soldiers View Post
    What are you trying to get at, Logan? Please explain why you think that these weapons are stronger than they should!!! What suggests that such an inferiority should exist? As far as I'm concerned, the weapons and proc rates are great as they are. The proc rate is just another facet that is, probability and statistically speaking, married to the firing rate of a weapon, and is yet another to consider when you choose your weapons! You're practically suggesting that if someone enters one ticket into a lottery, they should have an equal chance to win as the person who entered twelve times! When you're using slower shooting weapons, you're supposed to account and adjust for an inferiority that is inherent to the weapon: it's ability to get let off hits in a set period of time. The need to adjust for this does not necessitate buffs in slow firing weapons or nerfs in fast firing weapons!

    And Brett is spot on. Your calculations are bad, and you should feel bad.
    I'm saying that a person that buys a box with 3kilos of cannabis should get the same amount as a person that buys 3 boxes of cannabis with 1kilo each one.

  10. Default

    No, you want the person who bought the 1 kilo of cannabis and the person who bought 10 pills of Viagra to get the same thing. They cost different, they do different things, and they fit different scenarios better.

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