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Thread: Balancing weapons.

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  1. Default Balancing weapons.

    Hey it's me again!

    THIS IS JUST A SUGGETION, I'M NOT TRYING TO BOSS YOU!

    Sorry about caps but this way i'm sure most of you will read it. :P

    I did a search and found nothing about this.

    So my suggetion is to balance the weapons.
    Some of you may ask "wtf balancing the weapons?"
    Yes.

    Weapons aren't balanced if they were you wouldn't see people saying that their vaga crit never works or people saying that with raps it's better to left click than right click.

    I'll show you an example:

    If you shoot with a scout or right click with a knife during 10 seconds it should proc the same skill the same amount of times as you were shooting with a para, p90 or tmp.

    If you balance the weapons it will make races like jack with an ak not as OP as most of you say and will make sence using the scout with him because the skills will proc more.

    Some points that this can bring to the server.

    -It will reward people with good aim and not the ones that just spray and prey.
    -I will make races like raps better which i have seen people saying that's weak.
    -You will be able to use weapons like scout, shotguns, etc more often.
    -Magician in human form will be better because he only has a shotgun(As primary) and his first skill almost never procs.
    -And in my opinion it will increase the competitivity.

    I have seen this done before but don't know if it's hard or not to do.

    Now your thoughts, don't just delete it because you don't like it. :P

  2. #2

    Default

    So.... more weapon restrictions?? Is that what I'm reading??

    Sorry, still hopelessly lost as I try to understand this. Or put it in a scenario for me, I find myself able to learn with scenarios (example Player A = Human, Player B = Raiden.)

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  3. Default

    Quote Originally Posted by Wolfenstinger View Post
    So.... more weapon restrictions?? Is that what I'm reading??
    No...
    Quote Originally Posted by Wolfenstinger View Post
    Sorry, still hopelessly lost as I try to understand this. Or put it in a scenario for me, I find myself able to learn with scenarios (example Player A = Human, Player B = Raiden.)
    I gave you one in my example...

    Player A shoots for 10 seconds with scout or right clicks with his knife.

    Player B shoots with a para or with p90 also for 10 seconds.

    Both are using the same race so the % proc change from their skills is the same.
    In the end of the 10 seconds the skills should have proced the same times even tought their weapons fire rate are diferent.

    This will make races like jack less "op" with ak but better with scout. The way it is now high fire rate > low fire rate.
    With this change it will make the weapons more equal.

    I hope you understand this time. :P

  4. #4

    Default

    Sorry, a bit brain dead here. But Lets see if I get this then -

    Race of Choice - Raiden.
    Player A has a Pump Shotty
    Player B has a TMP

    If they both shoot at each other within the 10 seconds the same amount, you're saying that they both should have procd their lightning damage on each other the same amount of times, correct?

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  5. Default

    Quote Originally Posted by Wolfenstinger View Post
    Sorry, a bit brain dead here. But Lets see if I get this then -

    Race of Choice - Raiden.
    Player A has a Pump Shotty
    Player B has a TMP

    If they both shoot at each other within the 10 seconds the same amount, you're saying that they both should have procd their lightning damage on each other the same amount of times, correct?
    Yes!

    The way it works now even tought tmp does alot less dmg it would be better because it procs alot more.

  6. #6

    Default

    But... wouldn't this also mean that your theory is invalid if your not including the chance at headshots, accuracy of the gunman, and pure bullshit luck some people have?/

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  7. Default

    Can you PM an example of a server where it was done? I want to see it in practice. Do you know of the numbers behind it for a server it worked well in?

    As it stands, it looks like an alternate percentage idea. I can see it working in some instances, some where it will be worse than "by bullet", either by working too often, or being too random.

  8. Default

    I'm not exactly sure what you're saying, but if it's what I think it is, I would disagree with implementing this kind of idea.
    Are you suggesting that fast firing weapon proc %s to be nerfed, or that the proc % of slow firing weapons be raised? Or both...?


    The way I see it, shouldn't switching weapons be a tradeoff? Sacrifice range, damage dealt, costs, recoil, accuracy, firing rate, ammo size, convenience, preference, weapon weight, etc., all depending on what weapon you want to use? Whatever weapon you choose, it should be accounted that you are sacrificing something when you decide to use one weapon over another. This includes the firing rate; the possibility of that weapon to proc a certain skill, in my opinion, should be no different. This should also come into mind when you're selecting your race -- the weapon restrictions and proc percentages should all come into mind. WCS does like to keep strategy in mind.


    I think I'm still missing what you're suggesting, but meh >_<? But correct me if I'm wrong o.O?
    Last edited by Bane of Soldiers; 09-11-2012 at 10:12 PM.

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  9. Default

    Quote Originally Posted by Bane of Soldiers View Post
    The way I see it, shouldn't switching weapons be a tradeoff? Sacrifice range, damage dealt, costs, accuracy, firing rate, ammo size, convenience, preference, weapon weight, etc., all depending on what weapon you want to use? Whatever weapon you choose, it should be accounted that you are sacrificing something when you decide to use one weapon over another. This includes the firing rate; the possibility of that weapon to proc a certain skill, in my opinion, should be no different. This should also come into mind when you're selecting your race -- the weapon restrictions and proc percentages should all come into mind. WCS does like to keep strategy in mind.
    You should pick the weapon you like the one its better for the map or the situacion you are on. Not the one that gives you more procs.
    The way it is even from afar a p90 can be better than a scout because it procs alot more so you will do more dmg.

    ---------- Post added at 09:58 PM ---------- Previous post was at 09:56 PM ----------

    Quote Originally Posted by brett friggin favre View Post
    so let's make tmp = p90 = m4 = ak = aug = shotty

    aaaaand take half the game away. fuckin genius.
    Get a brain and read again. The way it is tmp its better than m4 or ak even from far away when it shouldn't.

  10. Default

    Quote Originally Posted by LogaN View Post
    You should pick the weapon you like the one its better for the map or the situacion you are on. Not the one that gives you more procs.
    The way it is even from afar a p90 can be better than a scout because it procs alot more so you will do more dmg.

    Yeah, and if your anebula running down a hall thats great for you, but if a human with an m4 is at a distance, your toast. Its called, different weapons are better in different situations. Its freaken WCS, so in this cas the situations include what race you are.
    I hit Brett right in the feels.

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