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Thread: Balancing weapons.

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    Quote Originally Posted by Blackmage View Post
    (...)They cost different, they do different things, and they fit different scenarios better.
    Yea they should fit in different scenarios but they doesn't here. The weapon with higher fire rate will be better because it will stun, shake, blind and do extra damage more often. If you don't belive test it.

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    OH my god no Logan, procing does not make a great player here, it hasn't, doesn't and will never. Sure it can be annoying some time, but the raiden with a p90 doesn't own the server, he owns the morons who keep walking into hallways and tunnels to confront him. there is a reason that races like nebula use a p90 and humans and jacks don't. Its part of the game, its part of WCS, it is what the game is. For gods sake if you don't like things to be different dont play a mod.
    I hit Brett right in the feels.

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    I just want to point out that for hit based abilities the chance to activate is based logically on hit. Every time an enemy takes damage the given skill has a chance to activate, defense abilities work exactly the same way.

    I will state that logically it would make seance if the proc was based on the actual output and then either hit or did not. Think of it as if this was more realistic. The defense abilities are logical in that when something is (in that it does) going to hit you you have a chance to activate your defensive ability (whatever that is). Defense abilities do not activate for things that missed you as they logically would not. You would not hold your shield up to defend against something that is not going to hit you.

    However attack abilities do not work in a logical manner. Logically you would think that if I fired 10 shots and my ability goes off 10% of the time then 1 of the 10 slots was the one the ability was tied to and that shot can or can not hit a target. In the case of the server 100% of all shots that have an ability DO hit a target. In fact the ability is retroactive to shots that did get hits and only shots that got hits have a chance to proc. So if you fired 100 times and only one hit there is really only a 0.1% chance per shot of a proc.

    Despite not being that logical does it actually effect the real world values, NO. This is because the meaningful data is still maintained. As stated before logically each shot has a 10% chance to activate the power. However the power activating only matters if the shot hits a target. Therefore it is more resource efficient to just look for shots that did hit and then apply the 10% chance to them individually becuase in the computer world we got to worry about processing time unlike in the real world.

    So when you think about how the system works, it is not really illogical at all...



  4. Default

    Quote Originally Posted by What View Post
    OH my god no Logan, procing does not make a great player here, it hasn't, doesn't and will never.
    Are you sure? You should check top 1, 2, 4, 5, 6, 9 p90 always in 1st, 2nd and 3rd place.

  5. Default

    Quote Originally Posted by LogaN View Post
    Are you sure? You should check top 1, 2, 4, 5, 6, 9 p90 always in 1st, 2nd and 3rd place.

    Don't look at the killer look at who they are killing. Its easy picking on people who don't learn or adapt.

    I know you dont want to do either of those, but thats not really the server's problem, its yours.
    I hit Brett right in the feels.

  6. Default

    Umm, you're complaining that the scout and shotgun aren't as versatile as an assault rifle or sub machine gun? I think we've gone over the "why" part...

    I think you misunderstand balance. All weapons aren't supposed to function equally. They fill niches-- some cover more than others, depending on the player's abilities, but that doesn't mean the game is unbalanced. Anyone who understands the concepts of strategy, tactics, and specialization-- people who are great teammates --understands this.



    I agree with What.
    You're just taking a snippet of text and twisting it. Here's a way of looking at it: the p90 is on top because it is frequently used. Because logically, the smarter players would want to maximize their proc rate. What better than a smg with 50 bullets? It's versatile-- it covers a lot of niches if you're a good player. But what does being a smart/good player have to do with the inherent balancing of weapons? And to distort that statistic more is exactly what What was talking about. Some people are either too stupid, lazy, and/or stubborn to try new approaches, while the smarter player with the P90 is either racking the same kills round after round or will switch up their game and flank and destroy their prey.

  7. Default

    Quote Originally Posted by What View Post
    I know you dont want to do either of those, but thats not really the server's problem, its yours.
    Sorry but i don't need to learn and i can adapt.

    As you can see i can get good scores even on the losing team.(Never changed teams in any of those maps)

    http://i.imgur.com/Pj4GP.jpg

    http://i.imgur.com/cRTSj.jpg

    Quote Originally Posted by Bane of Soldiers View Post
    Umm, you're complaining that the scout and shotgun aren't as versatile as an assault rifle or sub machine gun?
    I never said that.

    If you read what Zero said you will see that a skill with 30% proc chance IF all bullets hit with a weapon that shoots 3 bullets in 3 seconds the proc chance will be 90%(30% per bullet) when with a weapon which shoots 1 bullet in 3 seconds the proc chance will be 30%(30% per bullet). (Remember what i said IF ALL BULLETS HIT).

    I hope you understand what i just said and don't say that i said things i didn't.

  8. Default

    Quote Originally Posted by LogaN View Post
    Sorry but i don't need to learn.
    I Lulz
    I hit Brett right in the feels.

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    Quote Originally Posted by What View Post
    I Lulz
    Why "lulz" i was talking about the game not about everything, like i said to bane "dont put things in my mouth". :P

  10. Default

    Quote Originally Posted by LogaN View Post
    like i said to bane "dont put things in my mouth". :P
    Not what you said last night! WA BAM!
    I hit Brett right in the feels.

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