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Thread: Balancing weapons.

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    Quote Originally Posted by Blackmage View Post
    Can you PM an example of a server where it was done? I want to see it in practice. Do you know of the numbers behind it for a server it worked well in?

    As it stands, it looks like an alternate percentage idea. I can see it working in some instances, some where it will be worse than "by bullet", either by working too often, or being too random.
    Well the only server i know that had this no longer exists. The server was hosted by TeacherCreature and Koshy, if you use the wcs or war3source forums you but me able to contact them...

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    [QUOTE=LogaN;144628]Thats the way it works in real life but not ingame. If it was the same thing ingame when you shoot at someone near you it would proc a skill almost always and it doesn't. You can check this easliy you just need to shoot at someone near you once, then when you die you'll see that it only counts 1 hit.

    ---------- Post added at 09:51 PM ---------- Previous post was at 09:48 PM ----------

    actually no, in game a human or spider with a pump will get their bash off the vast majority of the time, hence some players being tools and flying around with spidy and a pump. The prco right is definitly higher with the pump.
    I hit Brett right in the feels.

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    so let's make tmp = p90 = m4 = ak = aug = shotty

    aaaaand take half the game away. fuckin genius.

    Through the darkness of futures past,
    The magician longs to see
    One chants out between two worlds:
    Fire, walk with me.

  4. Default

    The way I see it, this would be very finicky, as well as somewhat counter intuitive. Do you have any idea how this would be coded? Or some math behind it? Is this a function of shots hit over the time it takes to hit? It also seems VERY abusable. Once he procs, vaga hides until such time that he can proc again. Or if you don't hit in X-1 time, you know your next hit WILL hit, so you change your target.

    Can you clear up any of these concerns?

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