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Thread: Balancing weapons.

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    I'm not exactly sure what you're saying, but if it's what I think it is, I would disagree with implementing this kind of idea.
    Are you suggesting that fast firing weapon proc %s to be nerfed, or that the proc % of slow firing weapons be raised? Or both...?


    The way I see it, shouldn't switching weapons be a tradeoff? Sacrifice range, damage dealt, costs, recoil, accuracy, firing rate, ammo size, convenience, preference, weapon weight, etc., all depending on what weapon you want to use? Whatever weapon you choose, it should be accounted that you are sacrificing something when you decide to use one weapon over another. This includes the firing rate; the possibility of that weapon to proc a certain skill, in my opinion, should be no different. This should also come into mind when you're selecting your race -- the weapon restrictions and proc percentages should all come into mind. WCS does like to keep strategy in mind.


    I think I'm still missing what you're suggesting, but meh >_<? But correct me if I'm wrong o.O?
    Last edited by Bane of Soldiers; 09-11-2012 at 10:12 PM.

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  2. Default

    Can you PM an example of a server where it was done? I want to see it in practice. Do you know of the numbers behind it for a server it worked well in?

    As it stands, it looks like an alternate percentage idea. I can see it working in some instances, some where it will be worse than "by bullet", either by working too often, or being too random.

  3. Default

    Quote Originally Posted by Blackmage View Post
    Can you PM an example of a server where it was done? I want to see it in practice. Do you know of the numbers behind it for a server it worked well in?

    As it stands, it looks like an alternate percentage idea. I can see it working in some instances, some where it will be worse than "by bullet", either by working too often, or being too random.
    Well the only server i know that had this no longer exists. The server was hosted by TeacherCreature and Koshy, if you use the wcs or war3source forums you but me able to contact them...

  4. Default

    [QUOTE=LogaN;144628]Thats the way it works in real life but not ingame. If it was the same thing ingame when you shoot at someone near you it would proc a skill almost always and it doesn't. You can check this easliy you just need to shoot at someone near you once, then when you die you'll see that it only counts 1 hit.

    ---------- Post added at 09:51 PM ---------- Previous post was at 09:48 PM ----------

    actually no, in game a human or spider with a pump will get their bash off the vast majority of the time, hence some players being tools and flying around with spidy and a pump. The prco right is definitly higher with the pump.
    I hit Brett right in the feels.

  5. Default

    so let's make tmp = p90 = m4 = ak = aug = shotty

    aaaaand take half the game away. fuckin genius.

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  6. Default

    Quote Originally Posted by Bane of Soldiers View Post
    The way I see it, shouldn't switching weapons be a tradeoff? Sacrifice range, damage dealt, costs, accuracy, firing rate, ammo size, convenience, preference, weapon weight, etc., all depending on what weapon you want to use? Whatever weapon you choose, it should be accounted that you are sacrificing something when you decide to use one weapon over another. This includes the firing rate; the possibility of that weapon to proc a certain skill, in my opinion, should be no different. This should also come into mind when you're selecting your race -- the weapon restrictions and proc percentages should all come into mind. WCS does like to keep strategy in mind.
    You should pick the weapon you like the one its better for the map or the situacion you are on. Not the one that gives you more procs.
    The way it is even from afar a p90 can be better than a scout because it procs alot more so you will do more dmg.

    ---------- Post added at 09:58 PM ---------- Previous post was at 09:56 PM ----------

    Quote Originally Posted by brett friggin favre View Post
    so let's make tmp = p90 = m4 = ak = aug = shotty

    aaaaand take half the game away. fuckin genius.
    Get a brain and read again. The way it is tmp its better than m4 or ak even from far away when it shouldn't.

  7. Default

    Quote Originally Posted by LogaN View Post
    You should pick the weapon you like the one its better for the map or the situacion you are on. Not the one that gives you more procs.
    The way it is even from afar a p90 can be better than a scout because it procs alot more so you will do more dmg.

    Yeah, and if your anebula running down a hall thats great for you, but if a human with an m4 is at a distance, your toast. Its called, different weapons are better in different situations. Its freaken WCS, so in this cas the situations include what race you are.
    I hit Brett right in the feels.

  8. Default

    The way I see it, this would be very finicky, as well as somewhat counter intuitive. Do you have any idea how this would be coded? Or some math behind it? Is this a function of shots hit over the time it takes to hit? It also seems VERY abusable. Once he procs, vaga hides until such time that he can proc again. Or if you don't hit in X-1 time, you know your next hit WILL hit, so you change your target.

    Can you clear up any of these concerns?

  9. Default

    The weapons are balanced for competitive gameplay. This is a competitive server.

    Strategy.

  10. Default

    Quote Originally Posted by What View Post
    Yeah, and if your anebula running down a hall thats great for you, but if a human with an m4 is at a distance, your toast. Its called, different weapons are better in different situations. Its freaken WCS, so in this cas the situations include what race you are.
    A player playing human with a tmp it's better than one with m4 because your target will be bashed more often if you know how to control the recoil well.

    ---------- Post added at 10:04 PM ---------- Previous post was at 10:03 PM ----------

    Quote Originally Posted by SCRIBBLE View Post
    The weapons are balanced for competitive gameplay. This is a competitive server.

    Strategy.
    In a normal server they are. The way the proc rate works here they arent.

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